hello,
pix_masque need a pix, not a texture.
(one is in the CPU, the other in the GPU).
you need a pix_snap to pass the texture to a pix object.
beware, this is slow.
i recommend using a shader to emulate pix_masque, but using 2 texture and not 2 
pix.
it will be hundred time faster.


Cyrille


Le 09/11/2011 11:52, Max a écrit :
dear list,

i'm trying to generate a b/w mask in gemframebuffer for a pix_mask
pix_mask seems to ignore the texture from gemframbuffer.
hints appreciated.
m.




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