On Sun, Jan 15, 2012 at 10:47 PM, Cyrille Henry <c...@chnry.net> wrote:
> > > Le 15/01/2012 18:13, rolf meesters a écrit : > > it's at the max of 64 Mb. >> > do you have 16 pix_image? > if you load 16 time the same image, you need 16 time more memory than > necessary. > > then, you could use a single gemhead / pix_image / pix_texture to load the > image and share the texture Id. > then using gemhead/pix_texture(to load the texture Id)/pix_coordinate on > your abstraction. > > > also, you can only resize the image in order to fit in the available GPU > memory. > > anyway, pd/GEM should not exit without warning. pd bug report should be > made. > > > Cyrille > i have 16 pieces, which are parts of 1 big picture; like with a puzzle they have to be displayed at their specific coordinates. there's no pix_image involved. (the abstraction is attached) rolf btw thanks for reacting
gemk-n-alpha.pd
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