Hi

See attached patch. Open it, turn on DSP, click the toggle and compare
CPU usage with the subpatch visible or hidden. On my computer, Pd takes
1% of CPU with the non-visible slider, and between 2 and 3% when the
slider is visible. Remember that [bang~] bangs at audio rate :) I
usually limit slider and al refresh request rate to 20ms or more : or
better, once the patch runs ok, i delete all useless sliders, bangs and
toggles.

On 08/02/2012 15:41, Jean-Marie Adrien wrote:
> Hello list
> reading everywhere that GUI takes enormous amount of CPU.
>
> More precisely : does a GUI element, say a slider monitoring a signal, 
> require lots of CPU in anycase -even when for instance it is invisible 
> somewhere deep in a subpatch-,  or is it requiring lots of CPU only when 
> displayed in front window ?
> JmA
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#N canvas 1 75 432 471 10;
#N canvas 1 78 457 497 hidden 0;
#X obj -24 262 vsl 15 128 -1 1 0 0 empty empty empty 0 -9 0 10 -262144
-1 -1 10204 1;
#X obj -24 223 snapshot~;
#X obj 102 98 bang~;
#X obj 135 123 tgl 15 0 empty empty empty 17 7 0 10 -262144 -1 -1 1
1;
#X obj 102 196 spigot;
#X obj -25 168 osc~ 0.25;
#X connect 1 0 0 0;
#X connect 2 0 4 0;
#X connect 3 0 4 1;
#X connect 4 0 1 0;
#X connect 5 0 1 0;
#X coords 0 -1 1 1 85 60 1 100 100;
#X restore 83 43 pd hidden;
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