Hello list!

I'm working on a drum machine to be used in a mobile game- it's a trading card 
game.
Right now, I have a 64 step grid with 5 instruments ready (although a tad messy 
:D) and I can manually write patterns in by hand using toggle boxes.

In every turn, the game features many different game states, like deck 
building, defense, attack and so on. It would be great to have a drum machine 
that can change beat patterns based on those states, and maybe generate fresh 
patterns in a controlled way. Two different problems, I know, but I was 
wondering first of all how you would solve the saving of patterns inside the 
instrument.

I would basically create arrays with patterns in them, name them appropriately 
and then tell PD when to change to specific patterns via message. Is there a 
better way I'm missing?


The idea is to create a very dynamic drumsound, which is closely related to 
what's happening on screen. We can already change the tempo and mix sounds in 
and out, but the real fun starts when patterns will become more flexible!

Thanks for reading, any advice is greatly appreciated!


Cheers from Munich,

Filippo





Filippo Beck Peccoz
Game Audio
www.fbpsound.com
Twitter: @fbpsound
Skype: fbpsound
Mobile: +49-(0)1520-4004143

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