Le 08/01/2013 12:50, Dario Pedrioli a écrit :
> Hi all,
>
> I'm trying to do a simple planar stereo vision installation (two
> camera that see a plane from a side) trying to reconstruct object
> position on the plane.
>
> I need to undistort my camera input (wide angle lens) for later blob
> detection.
>
> Has someone worked on undistort camera input or better on camera
> calibration in GEM?
>
> ciao
> Dario
>
>
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Hello,

I think you could find something interesting in the Gem examples :
GLSL/13.panoramique.pd
This patch use GLSL shaders to revise the distorsion on several pictures.
Hoping it helps.
++

Jack


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