Le 08/01/2013 12:50, Dario Pedrioli a écrit : > Hi all, > > I'm trying to do a simple planar stereo vision installation (two > camera that see a plane from a side) trying to reconstruct object > position on the plane. > > I need to undistort my camera input (wide angle lens) for later blob > detection. > > Has someone worked on undistort camera input or better on camera > calibration in GEM? > > ciao > Dario > > > _______________________________________________ > Pd-list@iem.at mailing list > UNSUBSCRIBE and account-management -> > http://lists.puredata.info/listinfo/pd-list
Hello, I think you could find something interesting in the Gem examples : GLSL/13.panoramique.pd This patch use GLSL shaders to revise the distorsion on several pictures. Hoping it helps. ++ Jack
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