Le 09/02/2013 18:55, Jonathan Sheaffer a écrit :
Just as a side-note, and although this does not seem feasible on the RPi (at 
least yet), anybody generally interested in audio DSP on GPUs may want to have 
a look at:

Savoija, Lauri, Vesa Valimaki, and Julius O. Smith. "Audio Signal Processing Using 
Graphics Processing Units." /Journal of the Audio Engineering Society/ 59.1-2 
(2011): 3-19.

In my experience, doing scientific computations by tricking a GPU into thinking 
that it's processing graphics (e.g. by using OpenGL), is quite painful. So in 
the absence of an official framework like OpenCL or CUDA, which provides a 
relatively simple means of abusing a GPU, chasing this one on the RPi would be 
a nightmare...


if your application can profit from parallel processing, and if you can run 
shaders, then GPGPU is not so complex.

one can also have a look at Gem example : 10.glsl/10.GPGPU
this will however not run on the pi.

cheers
c


Cheers,
Jon.


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