Been super-helpful Cyrille thank you, really appreciate it.

Cheers,

J

On 11 March 2013 16:02, Cyrille Henry <c...@chnry.net> wrote:

>
>
> Le 11/03/2013 16:58, Julian Brooks a écrit :
>
>  Hi again,
>>
>> "use link rigidity (K) in order to make the 2 masses to bounce one on the
>> other."
>>
>> I was under the impression that you had to use interactors so that the
>> masses would bounce off each other (obviously not!)
>>
>> How would I do that with links (K), is it in an example patch?
>>
> it's with the interactor, but interactor can do lot's of stuff, and it's a
> bit messy.
> it can renerate a constant force when you enter in the interactor field
> (what you are using), or it can generatea force proportional to the
> distance to the interactor border. So it interact the same way as a link.
>
>
>
>> Main problem atm is that I like the sound of the patch on my laptop, even
>> with the technical mistakes, and it just doesn't sound so good on the Pi:(
>>
>> I did have GEM for visualisation but that all got ripped out a while ago
>> knowing I would be hopefully porting to the Pi so it's now very hard to
>> know what's happening - back to the drawing board.
>>
> yep, i understand the problem, i can't help more.
> cheers
> c
>
>
>> Jb
>>
>>
>> On 11 March 2013 14:48, Cyrille Henry <c...@chnry.net 
>> <mailto:c...@chnry.net>>
>> wrote:
>>
>>
>>
>>     Le 11/03/2013 14:48, Julian Brooks a écrit :
>>
>>         Still getting occasional explosions with D & D2 at 32 & 8
>> respectively. K for both links is now 15.
>>
>>         If anyone has further suggestions please let me know.
>>
>>     i did find some strange things in your patch.
>>     there is a iCircle while most masses use iSphere, i think they should
>> all use the same interactor in order to have a symetrical interaction.
>>
>>     also, interactor create force, i would better use link rigidity (K)
>> in order to make the 2 masses to bounce one on the other.
>>
>>
>>
>>
>>         I'm really very curious, Cyrille, what you mean by 'accuracy can
>> be the answer'?
>>
>>     well, i wanted to point ou that the accuracy of the math is important.
>>
>>     if you do abstraction that mimic mass/link, you can do physical model
>> without pmpd. But it has been proven that it's not as accurate as
>> externals. And this accuracy can create instabilities in some situation
>> (specially when the system is close to an instable point).
>>
>>     i have no idea why math should be less accurate on the Rpi, but that
>> could be the answer on why your patch was working on a laptop, and not on
>> the Pi.
>>
>>     cheers
>>     c
>>
>>
>>         I'm very aware that I've made all the settings 'by ear' so to
>> speak, so I'm not follwing any formulas here.
>>
>>         Cheers,
>>
>>         Julian
>>
>>         On 11 March 2013 12:47, Julian Brooks <jbee...@gmail.com <mailto:
>> jbee...@gmail.com> <mailto:jbee...@gmail.com <mailto:jbee...@gmail.com>>>
>> wrote:
>>
>>              Hey Cyrille,
>>
>>              Many thanks for testing.
>>
>>              Good to know pmpd is working on the pi.
>>
>>              Thanks for the spot about the link being set too high (D2),
>> I have set it to 15 as per your recommendation.
>>
>>              I'm now experimenting with D and D2 to try and get a similar
>> soundworld as per my original patch.  Still getting occasional
>> blow-ups/distortion for no apparent reason but at least something is
>> happening, which is so much better than what I had before.
>>
>>              Interestingly it makes absolutely no difference to the
>> resultant sound whether Pd on the Pi is running via vnc and in gui mode or
>> straight from command line with -nogui.
>>
>>              Progress though.  Hurrah.
>>
>>              Will report back with further progress.
>>              (if anyone has an inclination to check the patch and offer
>> advice/assistance/__**recommendations I would be hugely grateful)
>>
>>              Very best wishes,
>>
>>              Julian
>>
>>
>>
>>
>>
>>              On 11 March 2013 11:23, Cyrille Henry <c...@chnry.net <mailto:
>> c...@chnry.net> <mailto:c...@chnry.net <mailto:c...@chnry.net>>> wrote:
>>
>>                  hello,
>>
>>                  so, i've test your patch on my laptop : it work.
>>                  i compile pmpd on the rpi, test your patch and it don't
>> run.
>>                  so i can confirm the problem, sending you pmpd binary
>> will not help
>>
>>                  basic pmpd example works on the Rpi. it's hard to fully
>> test because most examples need Gem.
>>
>>                  On the Rpi, the pmpd part of your patch did became
>> unstable. i can see the same behaviors on my laptop if I increase D2 a bit
>> to much.
>>                  So, your patch is quite sensitive, and easily became
>> unstable.
>>                  It look like the pi math is not accurate enough to keep
>> your patch stable.
>>                  when removing few masses, and playing with parameters, i
>> was able to get back to a stable situation.
>>
>>                  in fact, changing in btch_link_2 rigidity of the link
>> from 125 to 15 is enough to get the patch stable again. (after waiting for
>> few second).
>>                  btw, i did not understand how a link with 125 rigidity
>> connect to mass weight 100 can not be instable.
>>
>>
>>                  So although pmpd did not work the same way on my laptop
>> and on the Rpi, i was not able to spot a problem on the Rpi.
>>
>>                  Accuracy can be the answer.
>>                  I'll be glad to here from peoples that know more than me
>> on this topic.
>>
>>                  cheers
>>                  c
>>
>>
>>
>>
>>
>>                  Le 11/03/2013 10:31, Julian Brooks a écrit :
>>
>>                      Bugger- sorry.
>>
>>                      Attached now
>>
>>                      BTW - Please be very careful with the audio level if
>> testing on RPi.  It's very loud!
>>
>>                      Julian
>>
>>                      On 11 March 2013 09:23, Cyrille Henry 
>> <c...@chnry.net<mailto:
>> c...@chnry.net> <mailto:c...@chnry.net <mailto:c...@chnry.net>> <mailto:
>> c...@chnry.net <mailto:c...@chnry.net> <mailto:c...@chnry.net <mailto:
>> c...@chnry.net>>>> wrote:
>>
>>                           the vanilla-urn is missing.
>>
>>                           Le 11/03/2013 10:18, Julian Brooks a écrit :
>>
>>                               Hi Cyrille,
>>
>>                               Many thanks for assistance...
>>
>>                               The simplest solution I think is for me to
>> send you the whole patch.
>>
>>                               A simple example of my problem:
>>
>>                               Main patch is:
>>                               '1.BitChime_pd-list.pd'
>>
>>                               On my laptop the output going to [s mass1]
>> from within [btch_mass01_sph 0 1 0] in [pd mass_n_link] is between 0-1.
>>
>>                               On the RPi the same output is between
>> 1-10000.
>>
>>                               Obviously this has some severe effects on
>> the volume as the pmpd collisions are driving the audio.
>>
>>                               Apart from pmpd the patch is vanilla.
>>
>>                               If anyone else can confirm the same
>> behaviour it would be appreciated.
>>
>>                               (Hey Antoine, just spotted your post,
>> thanks for weighing in)
>>
>>                               Best wishes,
>>
>>                               Julian
>>
>>
>>
>>
>>
>>                               On 10 March 2013 19:22, Cyrille Henry <
>> c...@chnry.net <mailto:c...@chnry.net> <mailto:c...@chnry.net <mailto:
>> c...@chnry.net>> <mailto:c...@chnry.net <mailto:c...@chnry.net> <mailto:
>> c...@chnry.net <mailto:c...@chnry.net>>> <mailto:c...@chnry.net <mailto:
>> c...@chnry.net> <mailto:c...@chnry.net <mailto:c...@chnry.net>> <mailto:
>> c...@chnry.net <mailto:c...@chnry.net> <mailto:c...@chnry.net <mailto:
>> c...@chnry.net>>>>> wrote:
>>
>>
>>
>>                                    Le 10/03/2013 20:12, Julian Brooks a
>> écrit :
>>
>>                                        Hi all,
>>
>>                                        Does anyone have a copy of the
>> most recent PMPD compiled for the RPi that they can forward to me please?
>>
>>                                        I'm having a few issues with a
>> patch that works fine on my laptop but is badly borked on the RPi and I
>> think I've narrowed it down to the PMPD lib that I've compiled.
>>
>>                                        The version I've compiled seems to
>> have built but it's not working correctly.
>>
>>
>>                                    i dit not compile pmpd but i could if
>> needed. But i don't think that i will make any diference.
>>                                    could you explain the problem that i
>> can test here?
>>
>>                                    cheers
>>                                    c
>>
>>
>>
>>
>>
>>                                    The patch runs at about 50% on the RPi
>> (10% on my laptop) so I'm hoping that should be ok.
>>
>>
>>                                        Will report back after further
>> testing.
>>
>>                                        Many thanks in advance,
>>
>>                                        Julian
>>
>>
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