hello,

You can use gemlist to render in a framebuffer.
the examle 07.texture/11... show how to use multiple gemhead in the same 
framebuffer.
you can do the same with gemlist.

but that did not solve the problem that you receive value in between frames. I 
don't understand how you can render anything in between frame. are you in 
single buffer mode?
since rendering in the frambuffer should be made at specific moment, you have 
to store the values (in tables), and do a loop (using repeat or until/gemlist) 
to render whatever you wish using this values.

cheers
c

Le 23/03/2013 20:54, John Harrison a écrit :
As I continue my conversation with myself. :-) I realize that the solution I 
posted doesn't work for the current problem I have:

I have values coming in for where to put the spheres which come in between 
frames I am rendering. I don't have all of the values at once. Currently every 
time a new value comes in, I bang the gemlist. To do this without gemlist I 
need a way to store a gemstate/gpointer until the next value comes in. I can't 
find any way to store such a beast since it isn't supported by [pack] and there 
is no variable type for it. Is there some way to store the gpointer that I am 
missing?

On Sat, Mar 23, 2013 at 2:16 PM, John Harrison <[email protected] 
<mailto:[email protected]>> wrote:

    Solved it by making a loop instead of using gemlist. Sorry for the noise. 
See attached for a demo of the solution if you are curious or if you might have 
a better/alternative solution.

    -John


    On Sat, Mar 23, 2013 at 11:47 AM, John Harrison <[email protected] 
<mailto:[email protected]>> wrote:

        I have about 100 spheres I generate with a gemlist which currently 
display into a gem window. I'd like to instead put them into a gemframebuffer. 
Is there a way to do this? It seems that gemlist is hardcoded to display in the 
window? I can think of workarounds i.e. make 100 abstractions of my sphere but 
that seems clumsy and perhaps inefficient.





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