Hi Jack,

 the fragment code is now very short and much more elegant, certainly faster 
than using conditions, I guess this is due to [pix_info] that is computing 
dimensions of the resulting texture.
 This procedure seems to work for horizontal flipping then corrects strange 
behavior between pix_image and glsl,
but vertical flipping has no consequence.
 It's also possible to crop using the dimen parameter, but I believe there is a 
zoom parameter missing to do it entirely.
So I'm going to restart coding a fragment code from the basis you propose that 
would allow to crop both textures, because this looks fundamental for my 
possible use of this object, that is mainly about mixing two textures which 
coordinates could be modulated to fit a particular context, where textures 
would need to be placed accurately without having to modify it in an image 
editor, maybe you have an idea about how to do it simply?


> You can do operations directly on vec2 instead of two floats in your
> fragment shader.
> You can also avoid condition (could be slow).
> See patch and glsl vertex and fragment attached for flip.
> ++
> 
> Jack
> 
> 
> 
> _______________________________________________
> Pd-list@iem.at mailing list
> UNSUBSCRIBE and account-management ->
> http://lists.puredata.info/listinfo/pd-list
> 

_______________________________________________
Pd-list@iem.at mailing list
UNSUBSCRIBE and account-management -> 
http://lists.puredata.info/listinfo/pd-list

Reply via email to