I made this little helper abstraction for dealing with fades/switches at the same time. You can specify the ramp up/down time and even add a delay before sending the ramp. I find it use it everywhere now.
Maybe someone will find it useful Cheers, Joe On 5 May 2013 20:48, Roman Haefeli <reduz...@gmail.com> wrote: > On Son, 2013-05-05 at 12:42 -0400, Dan Wilcox wrote: > > Even though you don't have audio coming out when you're muting, you're > > still doing dsp. You should put each channel in a sub patch or > > abstraction and use [switch~] to enable/disable that abstraction. This > > is super important with low resource machines. The best fix is to do a > > quick (10-5ms) fade in/out when muting/unmuting, then hit [switch~] so > > you don't get any clicks: > > this part: > > > [unpack f f] > | / > [del ] > | > [switch~] > > > is most likely not doing what you are expecting it to do. A [delay] > outputs only bangs and no numbers. [switch~ ], however, will only > compute one block when banged. > > Also the [unpack]-[del] combination is weird as it first sets the delay > time to 5 and then immediately to 1 or 0 (depending on which message got > banged). Also, you don't want to apply the delay to both messages. When > fading in, computation must be already turned on. The delay is only > required for the fade-out. > > I modified slightly to what I think you meant to do. > > Roman > > > > > > > _______________________________________________ > Pd-list@iem.at mailing list > UNSUBSCRIBE and account-management -> > http://lists.puredata.info/listinfo/pd-list > > -- Follow me on Twitter @diplojocus
u_delswitch-help.pd
Description: Binary data
u_delswitch.pd
Description: Binary data
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