ah yeah, sorry... i had assumed you meant different things on both sides of
the crossfade.

so yeah, you could just use one patch for the guts.

here, i'm attaching a little patch to show a possibility for xfade with
sssad (you'll have to incorporate this into sssad yourself, but hopefully
won't be too tricky)




On Tue, May 14, 2013 at 4:21 PM, JF <sainti...@yahoo.com> wrote:

> > it's been a long time since i looked at rj, but from memory it uses
> > something similar to sssad for statesaving, doesn't it?  So, you assign
> > keys to each of your abstractions and save according to those keys,
> yeah? > in that case, i would just bundle my entire 'scene' into a bigger
> parent
> > abstraction, and use a $0 (or similar) prefix to all my state saving
> keys > so that state loading would be local only to that parent, and not to
> the > other channel's parent.
>
> Thanks!
>
> I presume this approach would mean having two copies of the 'meat' of the
> patch running side by side?
>
> Correct me if I'm wrong.
>
> I'm hoping to only have one copy of the guts running and have the
> crossfading done to the parameters. As my machine is getting older now.
>
> I'm not looking to crossfade audio at the end. This will be a midi note
> and CC generating patch for my synths and samplers to record and to play
> live with.
>
> Cheers,
> John.
>
>

Attachment: xfade-sssad.pd
Description: Binary data

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