As far as I know, the OSX port isn't finished and the CoreAudio backend isn't 
hooked up. Anyone wanna help out there or sponsor us? :D

On Jul 5, 2013, at 7:56 AM, pd-list-requ...@iem.at wrote:

> From: Joe White <white.j...@gmail.com>
> Subject: [PD] Libpd running in OS X app
> Date: July 5, 2013 7:34:47 AM EDT
> To: pd-list <pd-list@iem.at>
> 
> 
> Hi guys,
> 
> Does anyone have any experience running libpd in an OS X app, using 
> CoreAudio. 
> 
> I'm able to run a patch and receive print statements but I'm not getting any 
> audio output and DSP doesn't seem to be processing. I created a quick test 
> tone in code to see if it was my audio unit but that works. My main problem 
> it seems is that after calling 
> 
>   [PdBase processFloatWithInputBuffer:leftBuffer outputBuffer:leftBuffer 
> ticks:ticks];
> 
> ...the buffer is still empty. Anyone have any ideas?
> 
> I'm calling [PdBase computeAudio:] just before I start the AudioUnit. Here's 
> the whole controller class if that helps:http://pastebin.com/eYf1Facp
> 
> Any help would be much appreciated!
> 
> Many thanks,
> 
> Joe
> 

--------
Dan Wilcox
@danomatika
danomatika.com
robotcowboy.com





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