hello,

this is a more elegant way to have the pop having effect everytime, but only 
after the sphere.

cheers
c


Le 07/09/2013 23:43, topo bot a écrit :
Hi again, im iterating a geo in Gem and then im anulating one iterated
geo using module with spigot.
It works fine, but when i add  GEMglPushMatrix and GEMglPopMatrix  i
get GL:stack overflow because each GEMglPushMatrix is expecting one
GEMglPopMatrix and when i anulate one geo that means that one
GEMglPushMatrix is not gonna have its GEMglPopMatrix pair.

any idea how can i solve this problem?

I attached the patch and here theres also a pic

http://www.freeimagehosting.net/newuploads/8s8r3.png



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