the glsl exemples are in a specific folder in gem/exemple.
it's not very documented, but you'll have some basic shader.
it's a good place to start.
c


Le 10/09/2013 12:43, David Schaffer a écrit :
Hi, and thank you for your answers,

I know about extended view, I 've donwloaded it and used to build my design. 
The idea for me is now to get a better understanding of the glsl chain, because 
it seems to be the place where all the magic happens. I thought I could find 
more examples of glsl objects implementations in pd, and some written code that 
I could try to hack... any help appreciated.

David


http://www.flickr.com/photos/schafferdavid/

http://audioblog.arteradio.com/David_Schaffer/



 > Date: Tue, 10 Sep 2013 09:27:17 +0200
 > From: n...@petervenus.de
 > To: pd-list@iem.at
 > Subject: Re: [PD] GEM noobie: I don't understand this glsl thing... but I 
need it!
 >
 > for ExtendedviewToolkit, there is a webpage [1]
 > and you can download the latest via github [2]
 >
 > [1] extendedview.mur.at
 > [2] https://github.com/extendedview/extended_view_toolkit
 >
 > cheers, Peter
 >
 > Am 09.09.13 23:51, schrieb John Harrison:
 > > ExtendedViewToolkit does photo stitching. Maybe it does what you want or
 > > can give you some ideas:
 > > http://puredata.info/Members/Weitsicht/extended-view-toolkit/
 > >
 > >
 > >
 > >
 > > On Mon, Sep 9, 2013 at 4:21 PM, Dan Wilcox <danomat...@gmail.com> wrote:
 > >
 > >> glsl is the open gl shader language ... basically a simple C-like language
 > >> for doing graphics stuff on the GPU, see
 > >> https://en.wikipedia.org/wiki/GLSL
 > >>
 > >> Also, see the OpenGL Orange 
Book<http://www.amazon.com/OpenGL-Shading-Language-3rd-Edition/dp/0321637631>
 > >>
 > >> On Sep 9, 2013, at 5:01 PM, pd-list-requ...@iem.at wrote:
 > >>
 > >> *From: *David Schaffer <schafferda...@hotmail.com>
 > >> *Subject: **[PD] GEM noobie: I don't understand this glsl thing... but I
 > >> need it!*
 > >> *Date: *September 9, 2013 4:24:08 PM EDT
 > >> *To: *pd list <pd-list@iem.at>
 > >>
 > >>
 > >> Hi there,
 > >>
 > >> I'm in the process of writing my own photo
 > >> stitching/assembling abstraction but I'm having a lot of trouble
 > >> understanding what the glsl object do... I've been able to implement an
 > >> edge blurring function by copy/pasting the glsl code from the
 > >> "panoramique.pd" patch and the "panoramique.vert" and "panoramique.frag"
 > >> files to the right places, but it only blurs vertical edges. Can anyone
 > >> tell me how I could blur horizontal edges too? and... what this glsl thing
 > >> is all about. I'm no code expert, so please keep it understandable (!)
 > >>
 > >> Thanks a lot,
 > >>
 > >> David
 > >>
 > >> http://www.flickr.com/photos/schafferdavid/
 > >> https://soundcloud.com/schafferdavid
 > >>
 > >>
 > >> --------
 > >> Dan Wilcox
 > >> @danomatika
 > >> danomatika.com
 > >> robotcowboy.com
 > >>
 > >>
 > >>
 > >>
 > >>
 > >>
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 > >>
 > >>
 > >
 > >
 > >
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 >
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