Also:
http://www.jonathanwilkes.net/unit-circle-at-christmas.webm
-Jonathan
On Monday, December 23, 2013 4:47 PM, João Pais <jmmmp...@googlemail.com> wrote:
nice. btw, what's the cpu usage of those features, compared to normal data
structures? still high, or lower than usual?
Check it out:
>http://www.jonathanwilkes.net/more-ds.webm
>
>
>* transformations with a matrix
>* svg path support for all drawing commands
>
>* everything plays nice with Pd's subpatch x/y-range and size (not sure about
>margins), making it almost like an svg viewport (without clipping,
>unfortunately)
>
>
>Finally-- I'm also working on a patch that will instantiate certain scalars
>just by typing the struct name in an object box. This means people will be
>able to use data structures for simple (or even complex) prototyping without
>having to send a pointer anywhere. If you're just using a single scalar like
>my demo, you could just as easily send methods to the parent [draw] objects.
>(Though if you understand how pointers work it can be handy.)
>
>
>Problems
>* getting the bbox for a path is _hard_. I can't figure out a good way to
>cache it without requiring the user to send a message.
>* matrix transformations currently do an end run around all of Pd's
>glist_xtopixels/basex junk and send directly to tkpath. This makes it way too
>complex to do stuff like figure out the center of a rotation. I don't know a
>good way to deal with this, other than giving a high level interface for
>translation/rotation/etc.
>
>
>
>-Jonathan
>
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