Filippo, you should put it up on Github. I can help if you need it...

-- 
Tony Hillerson


On Tuesday, February 18, 2014 at 22:07 PM, pd-list-requ...@iem.at wrote:

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> Today's Topics:
> 
> 1. Re: Game Audio abstractions- how to publish? (Joe White)
> 2. Re: Wich licence? (Mario Mey)
> 3. Re: libpd separating gui from core (Rich E)
> 4. Re: libpd separating gui from core (Jonathan Wilkes)
> 5. Re: libpd separating gui from core (Jonathan Wilkes)
> 
> Forwarded message:
> > From: Joe White <white.j...@gmail.com>
> > To: Filippo Beck Peccoz <m...@fbpsound.com>
> > Cc: PD list <pd-list@iem.at>
> > Date: Tuesday, February 18, 2014 at 7:25:45 
> > Subject: Re: [PD] Game Audio abstractions- how to publish?
> > 
> > Nice one Filippo! Thanks for sharing
> > 
> > Cheers,
> > Joe
> > 
> > 
> > 
> > On 16 February 2014 21:31, Filippo Beck Peccoz <m...@fbpsound.com 
> > (mailto:m...@fbpsound.com)> wrote:
> > > Hello list,
> > > 
> > > I've collected and cleaned up a few patches that I've been using a lot 
> > > while making game audio with PD (mainly for Android, using libpd, Unity 
> > > and Kalimba) and wanted to make them available to everyone. 
> > > Giving a tiny bit back since I've received so much help and advice from 
> > > the PD community!
> > > 
> > > I'm mainly trying to cover what a PD beginner/game audio composer would 
> > > need in order to start building a PD-based audio engine for a video game. 
> > > Threw in some mixer abstractions, some stuff for interactive music, a 
> > > state-based drum machine and so on. 
> > > 
> > > As I said it's super basic, but it might just be less intimidating for 
> > > someone who's just interested in the game audio potential of PD to have 
> > > these basic blocks handy.
> > > 
> > > Let me know if there is anything that can/should/must be improved in 
> > > order for it to be of any use! I'd like to make help patches for the 
> > > abstraction as well, but am not sure if they really need them since most 
> > > of them are very simple. What do you think? 
> > > 
> > > https://fbpserver.dyndns.org/pydio/data/public/5b1c5c.php
> > > 
> > > Cheers,
> > > 
> > > 
> > > Filippo
> > > 
> > > 
> > > 
> > > _______________________________________________
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> > > 
> > 
> > 
> > 
> > -- 
> > Follow me on Twitter @diplojocus 
> Forwarded message:
> > From: Mario Mey <mario...@gmail.com>
> > To: pd-list@iem.at
> > Date: Tuesday, February 18, 2014 at 12:54:03 
> > Subject: Re: [PD] Wich licence?
> > 
> > Right, I put GPL license, I think it is the best for this project. I 
> > uploaded it here:
> > 
> > http://puredata.hurleur.com/viewtopic.php?pid=40358#p40358
> > 
> > You can see MEH-SYSTEM on stage and with full success, here: 
> > https://www.youtube.com/watch?v=ckKg_rS5ezQ
> > 
> > Thanks everybody!
> > 
> > 
> > 
> > On 16/02/14 02:03, Jonathan Wilkes wrote:
> > > On 02/15/2014 03:14 PM, olm-e wrote:
> > > > On 15/02/14 20:53, pd-list-requ...@iem.at 
> > > > (mailto:pd-list-requ...@iem.at) wrote:
> > > > > Date: Sat, 15 Feb 2014 16:52:58 -0300
> > > > > From: Mario Mey <mario...@gmail.com (mailto:mario...@gmail.com)>
> > > > > Subject: Re: [PD] Wich licence?
> > > > > To: pd-list@iem.at (mailto:pd-list@iem.at)
> > > > > Message-ID: <52ffc59a.4030...@gmail.com 
> > > > > (mailto:52ffc59a.4030...@gmail.com)>
> > > > > Content-Type: text/plain; charset=ISO-8859-1; format=flowed
> > > > > 
> > > > > On 14/02/14 15:45, Jonathan Wilkes wrote:
> > > > > > > How would that be any different than spyware?
> > > > > > > 
> > > > > > > -Jonathan
> > > > > Haha! Good point!
> > > > > 
> > > > > Thanks everybody for the answers. I took a look to Matt Davey's DIY2
> > > > > effects and he put no license txt file on its folder. Maelstorm mmb
> > > > > libraries have no license too...
> > > > > 
> > > > > My patch is for everyone who wants to use it or learn with it. If
> > > > > someone finally uses MEH-SYSTEM or a modified version of it in stage 
> > > > > or
> > > > > for a video or whatever... I "would like" to know it... only that!
> > > > > 
> > > > > Maybe I leave it as is. Saying nothing about license...
> > > 
> > > Skim the Wikipedia pages for GPL and 3-clause BSD, choose the one you 
> > > prefer, and then you're done.
> > > 
> > > Otherwise you create potential work for anyone who may have a use for 
> > > your software to figure out what the terms of use and distribution 
> > > are. It's probably not a big deal for a particular piece of software, 
> > > and there are plenty of Pd patches out there that don't specify 
> > > anything. But when you take, say, everything that exists on Github, 
> > > the lack of licenses probably leads to busywork that eats up 
> > > measurable amounts of time and effort.
> > > 
> > > -Jonathan
> > > 
> > > > > 
> > > > > 
> > > > > 
> > > > > ------------------------------
> > > > Hello,
> > > > having no licence is probably not a good idea, as it's like enforcing
> > > > the default copyright rules that basically give no rights at all ...
> > > > (lots of code are practically not legaly usable on github for that
> > > > reason f.ex.)
> > > > the best would be IMHO to put it in (L)GPL and gently ask to downloaders
> > > > to report use as a courtesy on the download page...
> > > > have a good day,
> > > > 
> > > > Ol.
> > > > 
> > > > _______________________________________________
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> > > > UNSUBSCRIBE and account-management -> 
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> > > > 
> > > 
> > > 
> > > 
> > > _______________________________________________
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> > 
> > 
> > 
> 
> Forwarded message:
> > From: Rich E <reakina...@gmail.com>
> > To: Dan Wilcox <danomat...@gmail.com>
> > Cc: pd-list@iem.at List <pd-list@iem.at>
> > Date: Tuesday, February 18, 2014 at 21:11:41 
> > Subject: Re: [PD] libpd separating gui from core
> > 
> > 
> > 
> > 
> > On Mon, Jan 13, 2014 at 5:35 PM, Dan Wilcox <danomat...@gmail.com 
> > (mailto:danomat...@gmail.com)> wrote:
> > > Ah wait, duh. Of course the graph needs to know positioning, that's how 
> > > it determines execution order or independent blocks of objects right?
> > > 
> > > On Jan 13, 2014, at 5:14 PM, Dan Wilcox <danomat...@gmail.com 
> > > (mailto:danomat...@gmail.com)> wrote:
> > > > Does the dsp graph rely on positioning? I thought only via connections. 
> > > > I'd imagine the gui wrapper should only worry about positioning and 
> > > > simply update those changes when saving.
> > 
> > 
> > IMO a separation between GUI and core could/would include position, e.g. 
> > objects have their connections mapped by an index, GUI assigns the index to 
> > the object based on position.  This would allow for some much more 
> > sophisticated GUI's, such as 3d, or even a more human-readable text version 
> > (json has been mentioned). 
> > 
> > 
> > cheers,
> > Rich
> > 
> Forwarded message: 
> > From: Jonathan Wilkes <jancs...@yahoo.com>
> > To: pd-list@iem.at
> > Date: Tuesday, February 18, 2014 at 21:23:01 
> > Subject: Re: [PD] libpd separating gui from core
> > 
> > On 02/18/2014 04:00 AM, IOhannes m zmoelnig wrote:
> > > -----BEGIN PGP SIGNED MESSAGE-----
> > > Hash: SHA256
> > > 
> > > On 2014-02-17 22:42, Jonathan Wilkes wrote:
> > > > No sane person is going to do incremental work without a plan on
> > > > GUI software in 2014 that only has a single undo.
> > > > 
> > > 
> > > luckily the work on the GUI will most likely happen in git, which
> > > gives you infinite undo.
> > > 
> > 
> > 
> > The question is whether a highly capable dev who isn't already 
> > entrenched in Pd development would see participation as worthwhile or a 
> > waste of time.
> > 
> > What I'm saying is that without a clear plan, no sane developer is going 
> > to undertake the work of adding infinite undo, various GUI improvements, 
> > or anything else that can't ship as an external.
> > 
> > But yes, technically you can use Git to do yet another GUI rewrite if 
> > you wish.
> > 
> > -Jonathan
> > 
> > > 
> > > fmasdr
> > > IOhannes
> > > -----BEGIN PGP SIGNATURE-----
> > > Version: GnuPG v1
> > > Comment: Using GnuPG with Icedove - http://www.enigmail.net/
> > > 
> > > iQIcBAEBCAAGBQJTAyE4AAoJELZQGcR/ejb4p20P/0v4ZnEhRhzuLBzl3Jr8bGRC
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> > > -----END PGP SIGNATURE-----
> > > 
> > > _______________________________________________
> > > Pd-list@iem.at (mailto:Pd-list@iem.at) mailing list
> > > UNSUBSCRIBE and account-management -> 
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> > 
> > 
> > 
> 
> Forwarded message:
> > From: Jonathan Wilkes <jancs...@yahoo.com>
> > To: Rich E <reakina...@gmail.com>, Dan Wilcox <danomat...@gmail.com>
> > Cc: pd-list@iem.at List <pd-list@iem.at>
> > Date: Tuesday, February 18, 2014 at 22:07:20 
> > Subject: Re: [PD] libpd separating gui from core
> > 
> > On 02/18/2014 11:11 PM, Rich E wrote:
> > > 
> > > 
> > > 
> > > On Mon, Jan 13, 2014 at 5:35 PM, Dan Wilcox <danomat...@gmail.com 
> > > (mailto:danomat...@gmail.com)> wrote:
> > > > Ah wait, duh. Of course the graph needs to know positioning, that's how 
> > > > it determines execution order or independent blocks of objects right? 
> > > > 
> > > > On Jan 13, 2014, at 5:14 PM, Dan Wilcox <danomat...@gmail.com 
> > > > (mailto:danomat...@gmail.com)> wrote: 
> > > > > Does the dsp graph rely on positioning? I thought only via 
> > > > > connections. I'd imagine the gui wrapper should only worry about 
> > > > > positioning and simply update those changes when saving. 
> > > 
> > > 
> > > IMO a separation between GUI and core could/would include position, e.g. 
> > > objects have their connections mapped by an index, GUI assigns the index 
> > > to the object based on position.  This would allow for some much more 
> > > sophisticated GUI's, such as 3d, or even a more human-readable text 
> > > version (json has been mentioned). 
> > You run into problems when you want to get decent GUI interaction _and_ 
> > expect to deliver audio to the soundcard in realtime.
> > 
> > Actually even in 2d without audio the problems manifest themselves pretty 
> > quickly.  For example: open the svg tiger inside Inkscape and move it 
> > around.  Notice the clever trick-- the image is broken into tiles and moved 
> > starting with the pieces closest to the mouse.  Since the user's eye 
> > focuses on the mouse pointer, the interaction looks snappy even though it 
> > may take half a second or more to finish moving the tile furthest from the 
> > pointer.
> > 
> > When you add realtime audio the options are either to err on the side of 
> > sluggishness or to be responsive and risk dropouts.  If you want it to be 
> > responsive in both video and audio then you have to start doing some 
> > serious optimizations based on what you think the user cases are for the 
> > software.  For example, the Inkscape trick is perfect for creating and 
> > manipulating vector graphics, but it would be terrible for a 2d animation 
> > environment where you'd presumably want the tiger to move as a single unit.
> > 
> > However, many of Pd's current problems don't have a lot to do with that.  
> > Tk is pretty good at being sluggish and avoiding dropouts when it doesn't 
> > have idle time to do graphics updates.  In fact I can move around an svg 
> > tiger on a canvas without interrupting the "test audio" patch.  Most 
> > dropouts related to the GUI have to do with what amounts to a DDOS attack 
> > from the core to the GUI.  When you flood tcl with data from the socket it 
> > can't really do anything else but spend time receiving it.  When you add 
> > that to whatever Pd core is doing to generate all those messages in the 
> > first place, you probably won't have any time left over for delivering 
> > audio.
> > 
> > Other toolkits are certainly more efficient than Tk.  But if you're 
> > dragging an antialiased wire from the top left of the window to the 
> > bottom-right, the toolkit needs time to do those redraws.
> > 
> > Finally, I'm not really sure how Open-GL and hardware acceleration plays 
> > into all this. For example, Qt Graphics View docs have a note about 
> > accelerated graphics possibly adding a performance hit and possibly more 
> > latency, but it's only in the context of hardware that doesn't do floating 
> > point computations efficiently.  I played around with Kivy a bit, which is 
> > hardware accelerated but honestly didn't see much of an improvement in cpu 
> > usage over comparable stuff in Tkpath.
> > 
> > -Jonathan
> > 
> > > 
> > > 
> > > cheers, 
> > > Rich
> > > 
> > 
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