On 03/07/2014 06:55 PM, Miller Puckette wrote:
I'll have to have a look and see what the ideas are... I don't
know anything yet.

Well there's the important stuff:
https://jwilkes.nfshost.com/mm.webm

And then the less important stuff, like being able to patch 15 out of the 28 demos shown here:
http://raphaeljs.com/

Essentially everything except the ones with gradients and text, but those features can be added later.

It's generally not as high level as Raphael-- for example I ported the Raphael code to subpatches for the easing demo, and I'm just using [line] to do the animation. However, it would not be too hard on the Pd side to add an "animate" method. In fact that'd be quite efficient as you'd only be sending a single message over the socket and letting the GUI take care of the details.

Also, I'm instantiating scalars inside object boxes. Since the user can send messages to update shape attributes straight to the parent draw command, this means he/she can do an end-run around pointers for prototyping. So essentially you have the ability to dynamically change visual attributes on the class level (i.e., the parentwidgetbehavior) and on the object level (for the specific scalar, as you can currently).

There are still lots of details to get right, like handling groups properly, but the basic stuff is there.

-Jonathan

   Anyhow I think there are a couple of things
that are higher priority:  getting editing to be more user-friendly,
and getting the IEM GUIs to behave better.  And I'm afraid I can
only write code at a fraction of the speed others can - so PD
vanilla will always seem years behind everything else.

cheers
Miller

On Sat, Mar 08, 2014 at 12:45:33AM +0100, João Pais wrote:

On 03/05/2014 05:24 AM, Pierre Massat wrote:
Dear list,

First of all i'd like to say that i'm very impressed by the
potential of data structures in Pd. I've always kind of ignored
this feature and it's a >>pity because it's really worth diving
into it.That being said I think that help and example patches
are far from sufficient for beginners, and if it wasn't for
Chris McCormick's s->>abstractions I would have been able to
really figure out how to use them (stuff like how to make an
entire polygon draggable, how to use >>GOP with proper scaling,
etc.).
It's not just the documentation, it's the interface.  Having to
walk linked-lists of graphically unlinked objects is bad.  Having
to use boilerplate to find the >head of a glist just to create a
scalar is bad.

I think Pd-l2ork is getting close to a release with my new data
structure stuff in it.  It's a first step at addressing some of
these issues.
and any prospects of that stuff making it into vanilla or pd-ext,
for the non-unix users out there?
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