http://puredata.hurleur.com/sujet-6417-dollar-signs-objects-messages
On Sun, Nov 17, 2013 at 1:32 PM, Billy Stiltner <billy.stilt...@gmail.com>wrote: > thnx i go bananas, > the idea is to not use SSSAD or mmb's state saving abstractions > > > On Fri, Nov 15, 2013 at 11:12 PM, i go bananas <hard....@gmail.com> wrote: > >> and here's the same patch expanded a bit to include your $0 sends to >> oscillators >> >> the only step that i haven't added here, is state saving. But now that >> all your values are stored in the table, it is not too difficult to >> read/write them using SSSAD or mmb's state saving abstractions, or whatever >> system you choose. >> >> >> >> >> On Sat, Nov 16, 2013 at 12:46 PM, i go bananas <hard....@gmail.com>wrote: >> >>> hi Billy, do you know that the gui's have a 'set' function. So, if you >>> send [set 0.4( to a slider, for example, it will be set at that value, but >>> the value is not actually passed on. >>> >>> If you store all your values for osc1, env1, lfo1 and osc2, env2, lfo2 >>> in separate tables or float objects, then you can switch between different >>> settings on your GUI objects, by using the set object to input the desired >>> controls. >>> >>> anyway, i have a hangover, and this is harder to explain than i >>> imagined... but i am attaching a patch to demonstrate >>> >>> >>> >> >
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