I saw on the fluidsynth website something about a fluid~ object for Pd,
but the link is dead. Anybody out there know about this?
BTW, this was the site with the dead link:
http://sourceforge.net/p/fluidsynth/wiki/Applications/
On 08/11/2014 06:25 PM, forrest curo wrote:
Mainly I want to use the computer (pc running linux) as a musical
instrument -- ie construct ways to input notes, changing volumes,
timbres ect in real time, eventually have a system set up to run a
sequence back with variations, different instruments, etc. while I
play along with some other voice...
Soundfonts & fluidsynth work very well for producing basically
ear-friendly sounds... Pd looks ideal for handling HID input, keeping
track of incoming notes, doing interesting things with these.
But to connect these two things I've been using csoundapi~ and
fluidsynth opcodes. As I understand this, pd is running a copy of
csound in a sort of virtual box?
Anyway, it gets tricky to hit the same note, same channel in close
succession, because the repetition going through the fluidengine cuts
the first note off -- and in any case that first note is not available
for separate processing until it comes out through the fluidOut
opcode, mushed together with everything else sent to that fluidengine.
Running multiple fluidengines in csound is quite doable, but starts
slowing the system down after the first two or three...
But basically, all I'm getting from the csound and the fluidengine is
this Rube-Goldberg arrangement for playing from a pleasant set of
sound-samples. Reading audio arrays -- something pd should do on it's
own perfectly well...
Suggestions for finding samples in an sf2 file, putting it into a pd
array, and thus playing it more directly?
Forrest Curo
San Diego
US
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