Pip Abstractions is here:
http://forum.pdpatchrepo.info/topic/8112/game-audio-designer-patches-pip-abstractions

You don't need libpd for doing this. Unity built-in audio will do that just fine (no needs to buy anything from the Asset Store):

[RequireComponent(typeof(AudioSource))] <- drag your sample on this component

public class ExampleClass : MonoBehaviour {
    void Start() {
        audio.Play();
    }
}

Libpd and Unity is mostly useful for generative music or fx that are not part of Unity.
à+

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