Pip Abstractions is here:
http://forum.pdpatchrepo.info/topic/8112/game-audio-designer-patches-pip-abstractions
You don't need libpd for doing this. Unity built-in audio will do that
just fine (no needs to buy anything from the Asset Store):
[RequireComponent(typeof(AudioSource))] <- drag your sample on this component
public class ExampleClass : MonoBehaviour {
void Start() {
audio.Play();
}
}
Libpd and Unity is mostly useful for generative music or fx that are
not part of Unity.
à+
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