Le 20/08/2014 18:37, Jack a écrit :
Le 20/08/2014 18:29, Jack a écrit :
Le 20/08/2014 18:07, Cyrille Henry a écrit :

Le 19/08/2014 16:46, Jack a écrit :
Hello Cyrille,

The test patch is attached to this email (Pd 0.46.0test1, GEM: ver:
0.93.git 374f713).

I have some more questions :
- Can you tell me if the framerate stays at 20 fps ?
if i keep only 1 line of text, i have 5fps.
Not enough for my purpose...

but text3d is not the most optimised way to render text.
What do you suggest to optimise text rendering ?

I could use a big texture and change tex_coordinate. But I have never
got better performance with this technic compare with text3d.
Or use one texture per letter, but never get better performance compare
with text3d.
that's certainly depend of the hardware.
it look like the udoo don't like having lot's of vertices.
i guess texturing would be faster.
I think the fastest would be to use 2 texture :
one with image of all letters, while the other correspond of the size of the 
text. color coding the letter number.
then a shader that use both texture to render a single primitive with all 
letter on the same time.

c

I can give it a new try if someone tell me i am wrong.
Anyway, thanx for your tests.
++

Jack


++

Jack


c

- Fullscreen is still needed on UDOO ?
- Have you a UDOO with GPU Vivante GC2000 or another configuration ?

Thanx for your help.
++

Jack



Le 19/08/2014 13:00, Cyrille Henry a écrit :
hello,

send a test patch, i'll try it when i'll have time...
c


Le 19/08/2014 12:39, Jack a écrit :
Hello,

I would like to know if there are new tests of Gem on UDOO ?
I am particularly interested with the render of text (with [text3d],
between 1500 and 2000 letters in the gemwin at 20 fps). Is it
doable on
this configuration ?
++

Jack



Le 20/06/2014 11:02, Cyrille Henry via Pd-list a écrit :
hello,

UDOO board are advertised to be full openGL compatible.
Since I've got an UDOO board with lubuntu installer, i tried to run
Gem.
i use Gem compiled from git.

i worked with major limitation :
- it's only in fullscreen, since opengl did not work on a window
(udoo
limitation)
- pd crash when destroying the opengl context

so, it's not really usable.

cheers
cyrille

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