Also, if you’re using the PdParty PdParser class, I fixed a bug that was causing invalid sendnames: https://github.com/danomatika/PdParty/blob/master/src/classes/PdParser.m#L88
-------- Dan Wilcox @danomatika <https://twitter.com/danomatika> danomatika.com <http://danomatika.com/> robotcowboy.com <http://robotcowboy.com/> > On Jan 8, 2016, at 10:20 AM, Dan Wilcox <danomat...@gmail.com> wrote: > > Ah ok. I just quickly looked at the link you sent. I can change Gui so it > only loads the vanilla UIs by default and move the scene-specific stuff into > the Scene class, for instance. > > -------- > Dan Wilcox > @danomatika <https://twitter.com/danomatika> > danomatika.com <http://danomatika.com/> > robotcowboy.com <http://robotcowboy.com/> >> On Jan 8, 2016, at 10:18 AM, Daniel Iglesia <daniel.igle...@gmail.com >> <mailto:daniel.igle...@gmail.com>> wrote: >> >> I am using submodules for the PDParty objects for all GUI classes. The only >> copy-paste was Gui.h/m, which I changed significantly... >> >> On Fri, Jan 8, 2016 at 8:52 AM, Dan Wilcox <danomat...@gmail.com >> <mailto:danomat...@gmail.com>> wrote: >> >>> On Jan 8, 2016, at 9:29 AM, Daniel Iglesia <daniel.igle...@gmail.com >>> <mailto:daniel.igle...@gmail.com>> wrote: >>> >>> I'm glad you asked! It's done in a slightly convoluted, potentially >>> fragile, possibly un-scalable way. >>> >>> When a user loads a .pd file, pre-proccessing is done on the .pd text to >>> generate _two_ new .pd files, one for execution, and one for display The >>> two communicate with each other. >> >> I thought it might be done that way. Does sound knife-edge :) I think it’s >> not too conceptually difficult to work with send-receives, plus it makes it >> easier to stream data from the device int Pd on your laptop while >> developing. >> >> We could work out a way to make the PdParty objects more extensible so you >> could use the iem implementations as well. This can be included with >> separating the PdParty UI from the Core and pd gui implementations. SO >> Submodule instead of copy/paste classes (I could use any bug finding help as >> well!) >> >>> Separate questions for everyone: >>> 1) you may notice that the current version does not render connection >>> lines. While the patch text lists all the connections (and inlet/outlet >>> indices for them), the app doesn't know how many inlets/outlets each object >>> has. I haven't delved too deeply for it yet, but is there an interface >>> somewhere that will return that information? e.g. here's an atom line for >>> an object and its parameters, tell me how many inlets/outlets. If so, then >>> connection lines could be rendered correctly. (Without it, I could still >>> render conneciton lines, but if there are empty inlets/outlets after a >>> connection then they would not be shown.) >> >> I stayed away from connection lines mainly because trying to implement >> “editing” is perhaps an unreasonable task for a single, unpaid developer. >> Drawing the lines brings that expectation, no? ALso, since I’m using >> sends/receievs there are no lines to render anyway ... >> >>> 2) Is showing the full set of patch objects (and, eventually, connection >>> lines) even desirable? (Rather than just rendering the gui objects). I'm >>> thinking of an option that would switch their display on/off. (But leave >>> GUI objects, including message boxes) >> >> Mmm that implies, as I’ve written above, that people can “edit” in MobMuPlat. >> >>> Thanks for input, Dan I. >>> >>> On Thu, Jan 7, 2016 at 10:55 PM, Dan Wilcox <danomat...@gmail.com >>> <mailto:danomat...@gmail.com>> wrote: >>> How are you doing this? >>> >>> -------- >>> Dan Wilcox >>> @danomatika <https://twitter.com/danomatika> >>> danomatika.com <http://danomatika.com/> >>> robotcowboy.com <http://robotcowboy.com/> >>>> On Jan 7, 2016, at 9:19 AM, pd-list-requ...@lists.iem.at >>>> <mailto:pd-list-requ...@lists.iem.at> wrote: >>>> >>>> - Unlike PdParty/PdDroidParty, you don't need to define send/receive >>>> values for every GUI object. Just drop in your PureData patch, with normal >>>> object connections, and it should work. (send/receive communication should >>>> also still work as well). >> >> -------- >> Dan Wilcox >> @danomatika <https://twitter.com/danomatika> >> danomatika.com <http://danomatika.com/> >> robotcowboy.com <http://robotcowboy.com/> >> >
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