Hello, Putting XYZ coord in RGB texture could be a way to achieve what you want (in a shader) ? Things should be automatically compute between vertex and fragment (to get texture). ++
Jack Le 03/02/2016 17:33, Py Fave a écrit : > Hello list, > > > is it possible to export the result of a gem window as vectors? > > i am doing the classical plane 3d extrusion (via a shader) > but need vectors as output > > 2d vector(prefered ) or 3d model > what would work ? > any hint welcome! > > > i saw it was already asked a long time ago. > any news in this area.? > > > Do you know other programs to do that ? > > Thanks by advance > > Have fun ! > > Pierre-Yves > > > > > _______________________________________________ > Pd-list@lists.iem.at mailing list > UNSUBSCRIBE and account-management -> > http://lists.puredata.info/listinfo/pd-list > _______________________________________________ Pd-list@lists.iem.at mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list