For most of these situations I store settings in a table that saves in the
patch. On load I just distribute them to my abstractions as init values.
The problem of course is that you have to hand-code the receives and you
want something automatic. The solution I posted on Facebook earlier
(attached) uses the instantiation order of abstractions to request a unique
ID from the main patch. But then you say this: "However, the order of
creation resets if in a subpatch or an abstraction with GOP." I don't know
what this means; are you saying that the instantiation order does not
persist once you have the patch done?


On Mon, Sep 5, 2016 at 8:11 AM, José Rafael Subía Valdez <
jsubiaval...@gmail.com> wrote:

> Hello Liam,
>
> I am implementing a preset saving mechanism, not an initial value. Init
> will only save the initialization of the object. I was trying to avoid
> dynamic patching so users could just patch and if wanted to replace the
> normal TGL with the one that can record different states they could just
> replace it in a text file. But now I am looking into it. (but not happy as
> I got so close)
>
> cheers
>
> On Mon, Sep 5, 2016 at 12:55 PM, Liam Goodacre <liamg...@hotmail.com>
> wrote:
>
>> Hi Jose
>>
>>
>> I am not clear on what it is you are trying to achieve.
>>
>>
>> If you're looking for a toggle with a preset 1 or 0, then there is the
>> "init" option from the properties which will save and load the value for
>> you.
>>
>>
>> If it is some sort of dynamic patching problem where you need to send
>> messages to the parent patch, then the easiest thing is to use
>> [iemguts/sendcanvas], which lets you dictate a target level (ie.
>> [iemguts/sendcanvas 1] will send messages to the parent patch.
>>
>>
>> Do either of these help, or are you still needing a special ID number for
>> each instance of an abstraction?
>>
>> ------------------------------
>> *From:* Pd-list <pd-list-boun...@lists.iem.at> on behalf of José Rafael
>> Subía Valdez <jsubiaval...@gmail.com>
>> *Sent:* 04 September 2016 11:02
>> *To:* pd-list
>> *Subject:* [PD] Stuck with a "persistency" problem
>>
>> Hello List,
>>
>> over the last couple of days, I have been programming a preset system
>> using the [pool] object.
>> I have made a lot of progress but now I am stuck with a
>> persistence problem.
>>
>> a couple of days ago I started with my "scope" tests to see if its
>> working, this included
>>
>> - on the main canvas
>> - in a subpatch
>> - in a GOP abstraction with no arguments
>> - in a GOP abstraction with arguments.
>>
>> and here is where it got tricky. The solution that I have been trying to
>> implement is to retrieve the parent window name or better yet the name of
>> the canvas. [window_name] object by HCS does the trick, but the name
>> changes every time you open PD and the file, so it is not persistent.
>> [canvasname] on the other hand does not provide the parent canvas name.
>>
>> Until now, the idea was to create a double ID that sets the name
>> dynamically in order of creation thanks to M. Barber's and L. Goodacre's
>> way of doing it, However, the order of creation resets if in a subpatch or
>> an abstraction with GOP. so the second ID, would let me know the scope that
>> I am in by adding the "window or canvas" that contains the abstractions.
>>
>> Maybe someone can point me in the right direction or enlighten me with a
>> different solution.
>>
>> the objective of the set of abstractions is to just replace the object
>> [tgl] with my abstraction [tgl_pre] and have the preset system working, so
>> I am trying to do it without setting arguments with [tgl_pre $1] as this
>> would imply that if I have 128 tgls, I have to rename each with a unique $1
>> each.
>>
>> Thanks to all that have helped: T. Grill, M. Barber, L. Goodacre.
>>
>> and thanks to anyone that can chip in with some ideas.
>>
>> cheers
>> --
>> José Rafael Subía Valdez
>> www.jrsv.net
>> JRSV | Official website <http://www.jrsv.net/>
>> www.jrsv.net
>> Home. Welcome to my website, here you will find information regarding my
>> work in different fields of research and production. Find out about my
>> projects that involve ...
>>
>>
>>
>>
>>
>>
>> _______________________________________________
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>>
>>
>
>
> --
> José Rafael Subía Valdez
> www.jrsv.net
>
>
>
>
>
> _______________________________________________
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>

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