Just to be contrarian:

Ridiculous anti-noise - run noise~ into Miller’s pvoc time stretcher at SUPER 
slow speed and phase lock it. You break both noise and pvoc, getting swooping 
sine waves.

Kerry


> On 6 Apr 2017, at 08:09, David Medine <dmed...@ucsd.edu> wrote:
> 
> I haven't used Pd in an age, so this is just 'pseudo code' and probably all 
> wrong syntactically; but, if you pump random values into the frequency inlet 
> of an oscillator or filter, you can have fun.
> [noise~]
> 
> |
> 
> [+/*~ whatever]
> 
> |
> 
> [$1 whatever(
> 
> |
> 
> [line~]
> 
> |
> [osc~/bp~/whateveroscillater~] 
> On 06.04.2017 04:46, Alexandre Torres Porres wrote:
>> I released today a library, still in very early and experimental stage - 
>> where future releases may not respect backwards compatibility, until a final 
>> release is made. The release is mostly meant to a current class I'm 
>> teaching, I only wanted to share it when a final release - or at least a 
>> beta one - was ready. but anyway, I did create some noise objects, inspired 
>> and stole from SuperCollider.
>> They are:
>> 
>> [crackle~]
>> [cusp~]
>> [gbman~]
>> [henon~]
>> [latoocarfian~]
>> [lfnoise~]
>> [lincong~]
>> [logistic~]
>> [quad~]
>> [standard~]
>> Full objects list at https://github.com/porres/pd-else 
>> <https://github.com/porres/pd-else> 
>> 
>> and the release is here (currently alpha3) 
>> https://github.com/porres/pd-else/releases 
>> <https://github.com/porres/pd-else/releases>
>> 
>> I'm now very interested in chaotic generators, and I can glady work on more 
>> of those...
>> 
>> I'm currently working on cloning LorenzL from SC...
>> 
>> cheers
>> 
>> 2017-04-05 18:19 GMT-03:00 cyrille henry <c...@chnry.net 
>> <mailto:c...@chnry.net>>:
>> you can try :
>> 
>> noise~
>> +~ 1
>> lop~
>> *~ 1000
>> tabread4~ strange_noisy_waveshape
>> 
>> 
>> or a feedback loop with a strange attractor
>> 
>> cheers
>> c
>> 
>> 
>> 
>> Le 05/04/2017 à 23:08, Matt Davey a écrit :
>> obviously [noise~] does a decent job with white noise, but i'm interested 
>> what sorts of other processes there are to generate noise, particularly 
>> noise more reminiscent of analogue machines.
>> 
>> or even really weird digital lo-fi approaches or anything like that.
>> 
>> basically, [noise~] alone is not cutting it for what i want.
>> 
>> my current go-to approach is:
>> 
>> [noise~]
>> |
>> [* 10000]
>> |
>> [phasor~]
>> |
>> [expr~ $v1 * 2 - 1]
>> 
>> 
>> but for sure there must be heaps more interesting methods to get good (or 
>> super evil) sounding noise.
>> 
>> 
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