Hey all I'm looking for a method similar to what [pix_equal] does but supports more than 8 bit per channel. With [pix_image] - [pix_equal], it seems I get only 256 steps with a greyscale image, even if the mask loaded with [pix_image] has 16 bit. Is this a limitation by openGL or by [pix_image]? Would I have more luck when doing it with shaders instead of [pix_*] objects?
Thanks Roman
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