Note that Apple does not really support Vulkan as they would prefer people use their own Metal library and MS has a competing "standard". This would also necessitate removal and/or wrapping of the GEM old-style open gl immediate mode approach which was superseded in OpenGL 3 (i believe) and not used in Vulkan, et al. OpenGL 2 will be around a while as so many projects still need it.
> On Oct 22, 2017, at 4:24 PM, pd-list-requ...@lists.iem.at wrote: > > Date: Sun, 22 Oct 2017 21:52:14 +0900 > From: Max <abonneme...@revolwear.com <mailto:abonneme...@revolwear.com>> > To: pd-list@lists.iem.at <mailto:pd-list@lists.iem.at> > Subject: Re: [PD] Support Gem/Deken Development > Message-ID: <87033535-7555-e23d-4e5f-9e6496352...@revolwear.com > <mailto:87033535-7555-e23d-4e5f-9e6496352...@revolwear.com>> > Content-Type: text/plain; charset=utf-8; format=flowed > > On 2017년 10월 21일 21:52, Jérôme Abel wrote: >> What would be the goals (64 bits, AVFoundation for Mac OSX, ...) > > A Vulkan rewrite? https://www.khronos.org/vulkan/ > <https://www.khronos.org/vulkan/> -------- Dan Wilcox @danomatika <http://twitter.com/danomatika> danomatika.com <http://danomatika.com/> robotcowboy.com <http://robotcowboy.com/>
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