Just thought of this after sending the previous mail. I can't try this hack, but it might work. To delete a scalar:
- get the scalar's x/y coordinates
- use mouse messages to select and delete anything over that pixel.

Drawbacks:
- will delete anything else over that pixel (affects the selectable area of any scalar) - the canvas will need to be traversed again before getting a pointer (as the scalar list will need to be redone)

It might work, but only under certain circumstances.

Joao

as I recall, in a mail Miller said that it wasn't easy to implement a "delete" (or "previous" etc.) methods, because it would mix up the pointer structures. But most likely I'm remembering incorrectly.

The lag with scalars is a real thing, as with any other canvas with lots of gui objects running in tcl/tk - including that in scalars you have extra lag if you move the mouse over them, even without clicking. Switching off the mouse detection on demand would make things faster.

I have a patch with more than 33548 scalars, and it takes several minutes to open in my desktop; on my laptop, it just stays there with cpu at 100% without opening.

Best,

Joao

Thanks for your testing!

The lag appears on my computer already with the patch i sent with the
1050 scalars. It shows when i open the patch, create any object, say a
[float] and try to move it around.

With more scalars it can become even worse. You can test it with the
attached patch. First select width and height and then click create. It
creates a rectangle made of width x height one-pixel-scalars.

With about 100 x 100 pixel, clearing the patch becomes increasingly
slow. With 640 x 256 pixel, it took more than nine minutes on my
computer to clear the subpatch or even to close the window, so be warned! ;)

The reason for the lag is afaik, that all interface objects are
constantly redrawn by Tcl, so it is not limited to scalars.

best, ingo


On 05/19/2018 11:23 PM, Roman Haefeli wrote:
On Sat, 2018-05-19 at 17:00 +0200, Ingo Stock wrote:
On 05/19/2018 11:56 AM, Roman Haefeli wrote:
Yeah. It's not very elegant and gets expensive pretty quickly. I
was
wondering about alternative strategies, like moving non-used
scalars
out-of-the-way and later re-use them. It's cumbersome to implement,
but
probably less drastic than the clear-all-and-rebuild method.

Can only answer to this: There are several methods to make scalars
invisible. Anyhow, in my experience the method to clear the subpatch
and
recreate everything works quite well and is imho the clean approach
to
do it, as all the scalars are redrawn every frame any way.

There are other limits to the use of data structures. Depending on
your
computer, when you get above 800 scalars or so, the patch becomes
laggy.

Thanks for your considerations. That is exactly the kind of info that I
was looking for. I don't share the experience with the limit of 800,
though, but this is presumably related to the computer/CPU.

Consider the attached patch:

Nice and illustrative example patch.

 On load 1050 scalars are created, which is
already quite heavy on my computer.

I'm not sure I understand correctly. Just having the patch open is
heavy on your box? Or interacting with it?

Anyhow, deleting a scalar by
clicking on it works fine, using the clear and redraw method.>>

It works fine for me, too. Then I measured the time it takes to redraw
different numbers of squares. It seems computation time is roughly
proportional to the number of redrawn objects (1: 0.08ms, 500: 3.9ms,
1000: 7.6ms). So there is a penalty of this method with larger numbers
of scalars.

Hiding scalars by making them invisible doesn't help with the lagging
problem. Therefore i would recommend the clear and redraw method any
day. ;)

I don't experience any lags by making specific scalars invisible. It
takes 0.007ms to make a single scalar invisible within a subpatch of
1050 squares. See my modified version of your patch.

Roman

_______________________________________________
Pd-list@lists.iem.at mailing list
UNSUBSCRIBE and account-management -> 
https://lists.puredata.info/listinfo/pd-list

Reply via email to