I continue to search to use gl_VertexID when I want to declare a version in vertex shader script, I want to declare for example #version 2.1 (it’s the openGL version when I check with print gemwin) but I have this in the PD_Terminal ERROR: 0:1: '' : version '2' is not supported
Can I use a version 2 for a vertex shader ? if I don’t declare a version gl_VertexID is not recognized Philippe > Le 14 juin 2018 à 06:27, Philippe Boisnard <philem...@mac.com> a écrit : > > > Hello > > I have a question about shader > I search to work with gl_VertexID in .vert script. > Some one have an example to implement this in .vert. > With gl_VertexID, you can have an array of vertex with no input array for VBO > and you can detreminate in real time the size of VertexArray with no > latencies. > I know that we can use this, but I have difficulties. > > best regards > > Philippe > _______________________________________________ > Pd-list@lists.iem.at mailing list > UNSUBSCRIBE and account-management -> > https://lists.puredata.info/listinfo/pd-list _______________________________________________ Pd-list@lists.iem.at mailing list UNSUBSCRIBE and account-management -> https://lists.puredata.info/listinfo/pd-list