For me, the simplest way to achieve this, is to use a mesh square with shaders. Take a look at exemples in Gem and shaders and how to move vertices in model view. ++
Jack Le 03/08/2018 à 17:02, oliver a écrit : > Hi, dear list ! > > I am looking for a Geo, that looks like a distorted plane, in particular > a "concave" or "convex" plane as shown in this .jpg: > > https://wolke.klingt.org/index.php/s/QO7Vb5UDNn42CG9 > > can anybody hint me to a way that this can be done in Gem ? > > the "convex" version seems easier, it's more or less a scaled cylinder, > but i can't ssem to achieve the "concave" version with this Geo. > > Best > > Oliver > > _______________________________________________ Pd-list@lists.iem.at mailing list UNSUBSCRIBE and account-management -> https://lists.puredata.info/listinfo/pd-list