Dear list,
I am using high speed cameras with 200fps.
Is there any hard coded limitation in Gem which determines maximum fps?
or [frame 200( to [gemwin] is enough?
I tried [metro 5] to [gemhead] too, but need a proof that it goes 200fps.
Does any of you have a patch which could measure the fps in gemwin?
I found something on the forum but not sure if it does the job for me.

Looking forward to some advice,

Popesz
#N canvas 938 361 575 536 10;
#X obj 380 383 gemwin;
#X msg 379 361 frame \$1;
#X floatatom 285 299 0 0 0 0 - - -;
#X obj 285 211 cputime;
#X obj 285 71 loadbang;
#X obj 285 155 metro 1000;
#X msg 285 99 1;
#X floatatom 285 127 0 0 0 0 - - -;
#X obj 285 183 t b b;
#X obj 285 271 * 0.1;
#X obj 285 240 int;
#X text 330 127 <-- on/off;
#X obj 379 262 moses 80;
#X obj 378 338 change;
#X obj 390 290 expr 100-$f1;
#X floatatom 324 360 5 0 0 0 - - -, f 5;
#X msg 375 314 200;
#X msg 441 382 create \, 1;
#X connect 1 0 0 0;
#X connect 2 0 12 0;
#X connect 3 0 10 0;
#X connect 4 0 6 0;
#X connect 5 0 8 0;
#X connect 6 0 7 0;
#X connect 7 0 5 0;
#X connect 8 0 3 0;
#X connect 8 1 3 1;
#X connect 9 0 2 0;
#X connect 10 0 9 0;
#X connect 12 0 16 0;
#X connect 12 1 14 0;
#X connect 13 0 1 0;
#X connect 14 0 16 0;
#X connect 16 0 13 0;
#X connect 16 0 15 0;
#X connect 17 0 0 0;
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