*sigh* This is really a constant battle. I added a rather overcomplicated method to fix this in 0.48 and found a much simpler way to do it later on, or so I thought. The problem always comes down to the scrollbar logic being triggered when the window is the wrong size while it's still opening.
As for the resizing part, I really could never figure that out. You are WELCOME to try. > On Sep 22, 2018, at 11:41 PM, pd-list-requ...@lists.iem.at wrote: > > From: Roman Haefeli <reduz...@gmail.com <mailto:reduz...@gmail.com>> > > Hi > > It seems there is a slight regression in the logic that decides whether > to show the scrollbars or not. According to my experience, the > behaviour in 0.48 was quite good and now sometimes when opening a > canvas, scrollbars are drawn when none are needed, even for empty > windows. When editing the patch (for instance: by creating an object) > they immediately disappear. > Another less nice side effect: When the canvas size is chosen so that > objects fit tightly in with only little white space, the scrollbars > cover some objects and justify their existence by appearing at all. To > get rid of them one has to resize the window by first increasing it > enough just to decrease it again. > > It does not happen every time with every canvas, but it does happen. -------- Dan Wilcox @danomatika <http://twitter.com/danomatika> danomatika.com <http://danomatika.com/> robotcowboy.com <http://robotcowboy.com/>
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