Hi, dear list !

i took the opportunity of csaba's question to
publish my glsl shader abstractions collection on
GITHUB.

Hopefully it will be useful for other PD/Gem users
as well.

Please feel free to test, (ab)use, report, critisize etc.

Csaba Láng wrote:
Oliver,

sounds good, please share the shaders.

here they are:

https://github.com/oliverstotz/ol_glsl

tested and working with PD 0.49 under windows 7 and macos (don't know the OS version, sorry. but it wasn't the newest ...)

Is there any option to move from GPU to CPU so the pix_whatever objects can manipulate them again?

i think there is (don't know for sure though, never did it with Gem), but AFAIKT it's not a good idea. i did it some time ago with MAX/JITTER and you lose a lot of computation power (also framerates) in the process. other than for monitoring/debugging reasons i would stay away from it.

best

oliver






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