Great! Thanks, Christof, I'll get the develop branch and go from there. If 
helpful I can test things out. 

Best,

f

> On Jun 18, 2020, at 10:35 PM, Christof Ressi <i...@christofressi.com> wrote:
> 
> 
>> 
>> so I wanted to know if aoo also sends audio back and forth to peers behind 
>> home routers
> Not in 2.0-pre1, but it's already implemented on develop. I'll try to finally 
> get a new version out as soon as possible.
> 
> Christof
> 
>> On 19.06.2020 03:04, Fede Camara Halac wrote:
>> Hi list,
>> 
>> I've been trying to use aoo but I am having troubles following the help 
>> files. Is there any other place I can go look for documentation? I looked 
>> through the VRR proyect, but I also fail to see the network logic behind 
>> that.
>> 
>> I have been using Miller's quacktrip~,  so I wanted to know if aoo also 
>> sends audio back and forth to peers behind home routers (i.e., without 
>> having port forwarding enabled).
>> 
>> Any pointers will be helpful! Thanks in advance.
>> 
>> f
>> 
>> 
>> 
>> 
>> 
>>>> On May 15, 2020, at 10:27 PM, Christof Ressi <i...@christofressi.com> 
>>>> wrote:
>>> 
>>> Hi Marco,
>>> 
>>> thanks for testing! I think aoo 2.0-pre1 is broken on macOS. This has been 
>>> fixed on develop (together with many other things). I'd suggest to wait for 
>>> the next release, however, which will come beginning of next week.
>>> 
>>> Best,
>>> 
>>> Christof
>>> 
>>>> On 16.05.2020 03:18, Marco Schretter wrote:
>>>> dear winfried, dear christof,
>>>> 
>>>> thanks! aoo 2.0-pre1 is running on my linux machines.
>>>> 
>>>> on osx i tried it with the deken version and my compiled git-version but i 
>>>> get no bangs on the ping-button, no sound on the receiver side when i 
>>>> [start( . but i see all sinks/sources with [list(.
>>>> 
>>>> after opening patches:
>>>> 
>>>> new aoo server on port 9999
>>>> new aoo server on port 9998
>>>> 
>>>> input device 0, channels 1
>>>> output device 2, channels 2
>>>> framesperbuf 64, nbufs 60
>>>> rate 48000
>>>> ... opened OK.
>>>> 
>>>> after add:
>>>> aoo_receive~: source 127.0.0.1 9998 1
>>>> aoo_receive~: source 127.0.0.1 9999 1
>>>> SINK: 127.0.0.1 9999 1
>>>> SINK: 127.0.0.1 9998 1
>>>> 
>>>> i don't get errors in the console but in the the terminal after clicking 
>>>> [start( and/or [pd dsp 1(:
>>>> 
>>>> DSP tick(s) took too long!
>>>> sendto: Invalid argument (22)
>>>> 
>>>> osx 10.13.6
>>>> pd-0.50-0 (and others)
>>>> aoo 2.0-pre1
>>>> 
>>>> yours,
>>>> m
>>>> 
>>>> 
>>>> 
>>>>> Am 04.04.20 um 13:37 schrieb Winfried Ritsch:
>>>>> Thats fine,
>>>>> 
>>>>>   you can get a compiled newest version compiled by gitlab CI in
>>>>> 
>>>>>         https://git.iem.at/cm/aoo/pipelines/4075
>>>>> 
>>>>>   also I hope deken packages are out soon with a new version V2.0-a2
>>>>> 
>>>>> mfg winfried
>>>>> 
>>>>> Am Samstag, 4. April 2020, 12:18:53 CEST schrieb Edwin van der Heide:
>>>>>> Hi Winfried,
>>>>>> 
>>>>>> Thanks for news.
>>>>>> 
>>>>>> I’m going to learn how to compile this for macos and try it out.
>>>>>> 
>>>>>> Best,
>>>>>> 
>>>>>> Edwin
>>>>>> 
>>>>>>> On 3 Apr 2020, at 00:40, Winfried Ritsch<rit...@iem.at>  wrote:
>>>>>>> 
>>>>>>> Hello,
>>>>>>> 
>>>>>>> Thanks Christof Ressi the old concept was rewritten and short-comes 
>>>>>>> using
>>>>>>> the build-in network objects has been resolved and own networking code
>>>>>>> added. (see doku there for history and ideas)
>>>>>>> 
>>>>>>> http://git.iem.at/cm/aoo
>>>>>>> 
>>>>>>> (Note it is an alpha version, but beta should follow soon)
>>>>>>> 
>>>>>>> The feature list is huge, but mostly:
>>>>>>> 
>>>>>>> - it supports raw audio and opus audio codec:
>>>>>>>   small latencies for playing together - long buffers for long range
>>>>>>>   streams
>>>>>>> 
>>>>>>> - it supports time synchronous streaming and resend strategies
>>>>>>> 
>>>>>>>   overcoming packet loss and network weakness
>>>>>>> 
>>>>>>> - it monitors the connections quality and latencies
>>>>>>> - it is prepared fot punch-hole connections trough firewalls and ...
>>>>>>> ...
>>>>>>> 
>>>>>>> This is also a Request for Comments:
>>>>>>>        get it - test it - use it - comment and report - to enhance it
>>>>>>> 
>>>>>>> ---
>>>>>>> Note: The development was done within the Streaming Project Reenactment
>>>>>>> for
>>>>>>> "Sonic projections" in the exhibition "Primal energies" from Bill 
>>>>>>> Fontana
>>>>>>> - Kunsthaus Graz using the community "FunkFeuer Graz" network .
>>>>>>> ( All artwork in museums are closed except this one on the facade  )
>>>>>>> 
>>>>>>> with a mix of Arm based streaming devices:  the DIYasb  it runs now 
>>>>>>> stable
>>>>>>> for over a month all over Funkfeuer Graz.:
>>>>>>> 
>>>>>>> see also:https://git.iem.at/cm/diyasb
>>>>>>> 
>>>>>>> mfG Winfried
>>>>> 
>>>>> 
>>>>> 
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