Hi, can you open an issue on Gitlab? https://git.iem.at/cm/aoo/-/issues
Christof
On 28.06.2020 06:56, Lucas Cordiviola wrote:
Hi Christof,
I'm testing this patch[1] which works Ok inside my lan but when I try
with others outside I get:
~~~~~~~~~~
aoo_client: couldn't establish UDP connection to groupa|win81; timed
out after 5
seconds
~~~~~~~~~~
I use "vrr.iem.at" or my own [aoo_server].
What am I missing?
[1] (main.pd) https://nc.nubegris.com.ar/index.php/s/Sw8y2Br7cy7nAxP
Mensaje telepatico asistido por maquinas.
On 6/22/2020 10:20 AM, Christof Ressi wrote:
Dear list,
here's a new pre-release for the AoO multichannel audio streaming
library. In the last two months, the library has been seen many
improvements and has been used successfully in our Virtual Rehearsal
Room project (see vrr.iem.at <https://vrr.iem.at/>).
Binaries for all common platforms (Windows, macOS, Linux, ARM boards)
are available on Deken (search for "aoo"). The source code can be
found here: https://git.iem.at/cm/aoo
See the help patches (aoo_send~-help.pd, aoo_receive~-help.pd,
aoo_server.pd) for usage instructions.
If you want to stream between different home networks (without port
forwarding), you can use [aoo_client] and connect to our public AoO
server at the IEM (hostname: vrr.iem.at, port: 7077). You can easily
set up your own AoO server by running a Pd patch containing
[aoo_server <port>] on your web server.
---
Selected features:
# create audio networks of any topology with arbitrary ad-hoc connections
# [aoo_send~] / [aoo_receive~] take a port number and ID, so multiple
objects (within a single Pd instance) can operate on the same port.
Additionally, you can have multiple objects across different Pd
instances (using different port numbers).
# [aoo_send~] can stream to several destinations simultaneously;
# [aoo_receive~] can receive several AoO streams simultaneously,
summing the signals
# AoO is connectionless: streams can start/stop at any time, enabling a
"message-based audio" approach.
# AoO sinks can "invite" sources, i.e. ask them to send audio. The
source may follow the invitation or decline it.
# AoO sinks and sources can operate at different blocksizes and samplerates
# the streaming format can be set independently for each source;
currently only PCM (uncompressed) and Opus (compressed) are
implemented, but this can be easily extended with the AoO codec
plugin API.
# audio encoding/decoding is multithreaded
# adjustable resending mechanism for dropped packets
# adjustable jitter buffer size.
# [aoo_server] / [aoo_client] implement the UDP hole punching technique
to establish peer2peer connections between different home networks.
# AoO is actually a C++ library with a C interface, so it can be used
in apps or embedded devices (like the ESP32). An implementation for
Supercollider is already planned.
---
For questions, bug reports or feature requests, please open an issue
at https://git.iem.at/cm/aoo/-/issues. We're very happy about any
kind of feedback!
Christof
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