*1: Is there a CPU cost to wiggling GUI objects
*
*in abstractions or subpatches
*
*which aren't visible?*
(Almost) none. The drawing functions check if the patch is visible, and
if not, they don't send any drawing commands to the GUI app. So you only
pay for the additional check.
*
*
*2: Does the rate of the metro matter? i.e.,*
*Is there a higher CPU cost for many moving GUI objects
*
*updated at 10ms vs 250 ms?*
*
*
A high metro rate obviously implies a higher CPU load than a low metro
rate. If the overall CPU load is significant depends on the actual
action triggered by the metro.
Christof
On 05.03.2021 05:29, William Huston wrote:
My 12 band Flanger/Panner thing was so awesome,
I decided to convert it to [clone] to make it an N-Band thing.
I'm getting close! ...
But I am using a lot of wiggling GUI things inside the clone instances.
Is this a problem?
I have [hsl]s [vsl]s & blinking [bng]s,
triggered by a global metro, sample interval (typically) 50 to 250 ms.
*[metro 100] -> [s GlobalMetro]*
placed at the top level
... all to help me see what is happening.
I realize with [clone],
there could be a big CPU cost here.
*
*
_*QUESTION:*
_
*1: Is there a CPU cost to wiggling GUI objects
*
*in abstractions or subpatches
*
*which aren't visible?*
*
*
*2: Does the rate of the metro matter? i.e.,*
*Is there a higher CPU cost for many moving GUI objects
*
*updated at 10ms vs 250 ms?*
*
*
Thanks,
BH
--
William Huston: williamahus...@gmail.com <mailto:williamahus...@gmail.com>
Binghamton NY
*Public Service Mapping / Videography / Research / Education / Safety
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Podcast Blog <https://billhustonpodcast.blogspot.com/>
*
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<http://TinyURL.com/VirtualPipelines> -- BHDCSDimockArchive
<http://bit.ly/BHDCSDimockArchive>
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**
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