On 17/02/2022 20:24, Roman Haefeli wrote:
Actually, since I'm already using a shader, I could try to add some
noise there. Not totally sure how this should be done, though.
Something like https://pippin.gimp.org/a_dither/ using gl_FragCoord.xy would be my first try.


Claude
--
https://mathr.co.uk




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