Open GL is pretty much dead, and as I understand it, Gem is built on Open GL. Apple deprecated OpenGL years ago, and it will be removed at some point. Metal is the API for Apple these days, and Vulkan is the open source replacement for Open GL. No idea if Gem will move to either of these.
https://venturebeat.com/games/apple-defends-end-of-opengl-as-mac-game-developers-threaten-to-leave/#:~:text=For%20now%2C%20Apple%20is%20deprecating,on%20devices%20with%20older%20OSes . On Wed, May 10, 2023, 3:29 PM John Harrison <john.harri...@alum.mit.edu> wrote: > We're approaching 3 years now since Apple released the M1 and there's no > Gem available for distribution on Apple Silicon that I'm aware of. I'm not > finding a lot of conversation about it on this list and when searching in > the Gem-dev list I found nothing. > > I tried compiling Gem for Apple Silicon myself and to my surprise it > compiled and ran. There are some issues though. I didn't test > thoroughly but quickly playing with some examples I saw artifacts when > playing videos and general choppiness. > > Is Gem for Apple Silicon on anybody's radar? I'm up for being part of a > team to get Gem on Apple Silicon if there's interest. > > -- > John > https://johnharrison.cc > _______________________________________________ > Pd-list@lists.iem.at mailing list > UNSUBSCRIBE and account-management -> > https://lists.puredata.info/listinfo/pd-list >
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