ms is likely too long. I think you'd probably want to have an OS-level high 
frequency timer, think sending MIDI Clock sync. Those are likely to take more 
CPU but should not be 100%. Without knowing the details of the project, if it 
were me, I might try writing a simple C/C++ utility that runs a high frequency 
timer and sends out timing beats with you can periodically synchronize over OSC 
for the whole system of clients... but then that starts to fall into work 
already done by others... what is the timing accuracy of Ableton Link, for 
example? There is an external for it.

> On Oct 16, 2025, at 10:47 AM, Patko nytkophilus <[email protected]> 
> wrote:
> 
> 
> 
>> Le 16 oct. 2025 à 08:54, Peter P. <[email protected]> a écrit :
>> 
>> I tried polling [time] with a high speed [metro 0.001] and compare
>> that time to a threshold value. But that maxes out cpu usage to 100%.
> 
> a workaround would be about creating an external combining writesf~ and a 
> microseconds polling
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--------
Dan Wilcox
danomatika.com <http://danomatika.com/>
robotcowboy.com <http://robotcowboy.com/>
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