have you used the range function ??? here i have all orbitals that can be
without using hold3d();
could you put the Rotxz into 4178 dimensions I dont understand how your
doing it in 3
here are all the orbitals i got 14 of them total in your opinion can i use
these to describe all the atoms
check out the range function it lets you use a lot of piddles in one
matrix...
Best,
-Mark
#####################
use PDL;
use PDL::Complex;
use PDL::Graphics::TriD;
use PDL::NiceSlice;
use PDL::Math; keeptwiddling3d;
$PDL::BIGPDL=1;
## remember this can crash the computer if you dont have enough RAM and
swap in linux or pagefile in windows
for (;;){
$c = (4000) ; ## speed
for $phase(-360..360) { ## 360
$phases = $phase*0.0000001;
$frequency = ($c**-1);
$n= (6.28*$c*$frequency+($phases));
$photons = 4178; ### [Density] 2444 4178
$t=rvals(exp(zeros($photons)));
$cz=-1**$t*$c; # -1**$t*$c
$cy=-1**sin($t*$c); #-1**$c*sin($t*$c)
$cx=-1**$c*sin(rvals($t))*$c; #-1**$c*bessj0(rvals($t,{Centre=>[0]}))*$c;
$w=$cz-$cy-$cx;
$g=sin($w); #sin
$r=cos($cy+$c+$cz); #cos
$b=cos($w); #cos
$i=($cz-$cx-$cy);
$q=$c*($i*$n);
### altitude longitude latitude
$x = $b*sin($q); ### cos change the spin of the electron here
$y = $r*cos($q); ### sin
$z = $g*sin($q); ### cos
$xx = $b*sin($b); ### cos change the spin of the electron here
$yy = $r*($q); ### sin
$zz = $g*cos($g); ### cos
$dd++;
$xxx = $xx*cos($yy)*sin($zz)+sin($xx*(1/sqrt 2)); ### cos change the
spin of the electron here
$yyy = $xx*sin($yy)*sin($zz)+sin($xx*(1/sqrt 2)); ### sin
$zzz = $xx*cos($zz); ### cos
# Draw a line
$xxxx = $xx*cos($yy)*sin($zz); ### cos change the spin of the electron
here
$yyyy = $xx*sin($yy)*sin($zz); ### sin
$zzzz = $xx*cos($zz);
$vv=sequence(4178);
### wavefunction #exp(-sqrt(($x**2)+($y**2)+($z**2)))
#$xxx=rotate($xxx,$phase);
#$yyy=rotate($yyy,$phase);
#$zzz=rotate($zzz,$phase);
#$xxx=$xxx*$vv;
#$yyy=$yyy*$vv;
#$zzz=$zzz*$vv;
#$xxxx=$xxxx*$vv;
#$yyyy=$yyyy*$vv;
#$zzzz=$zzzz*$vv;
$matrixa = ones(1000000);
$matrixb = ones(1000000);
$matrixc = ones(1000000);
$colora = ones(1000000);
$colorb = ones(1000000);
$colorc = ones(1000000);
$matrixa->range(5000,[4178]) .=0.8*(($xxx))-.2 ;
$matrixb->range(5000,[4178]) .=0.8*(($yyy))-.2 ;
$matrixc->range(5000,[4178]) .=0.8*(($zzz))-.2 ;
$colora->range(5000,[4178]) .= $r ;
$colorb->range(5000,[4178]) .= $g ;
$colorc->range(5000,[4178]) .= $b ;
$matrixa->range(10000,[4178]) .=0.8*((-$xxx))-.2 ;
$matrixb->range(10000,[4178]) .=0.8*((-$yyy))-.2 ;
$matrixc->range(10000,[4178]) .=0.8*((-$zzz))-.2 ;
$colora->range(10000,[4178]) .= $r ;
$colorb->range(10000,[4178]) .= $g ;
$colorc->range(10000,[4178]) .= $b ;
$matrixa->range(15000,[4178]) .=0.8*((-$xxx))-.2 ;
$matrixb->range(15000,[4178]) .=0.8*((-$yyy))-.2 ;
$matrixc->range(15000,[4178]) .=0.8*(($zzz))-.2 ;
$colora->range(15000,[4178]) .= $r ;
$colorb->range(15000,[4178]) .= $g ;
$colorc->range(15000,[4178]) .= $b ;
$matrixa->range(20000,[4178]) .=0.8*(($xxx))-.2 ;
$matrixb->range(20000,[4178]) .=0.8*((-$yyy))-.2 ;
$matrixc->range(20000,[4178]) .=0.8*(($zzz))-.2 ;
$colora->range(20000,[4178]) .= $r ;
$colorb->range(20000,[4178]) .= $g ;
$colorc->range(20000,[4178]) .= $b ;
$matrixa->range(25000,[4178]) .=0.8*((-$xxx))-.2 ;
$matrixb->range(25000,[4178]) .=0.8*(($yyy))-.2 ;
$matrixc->range(25000,[4178]) .=0.8*((-$zzz))-.2 ;
$colora->range(25000,[4178]) .= $r ;
$colorb->range(25000,[4178]) .= $g ;
$colorc->range(25000,[4178]) .= $b ;
$matrixa->range(30000,[4178]) .=0.8*(($xxx))-.2 ;
$matrixb->range(30000,[4178]) .=0.8*((-$yyy))-.2 ;
$matrixc->range(30000,[4178]) .=0.8*((-$zzz))-.2 ;
$colora->range(30000,[4178]) .= $r ;
$colorb->range(30000,[4178]) .= $g ;
$colorc->range(30000,[4178]) .= $b ;
$matrixa->range(35000,[4178]) .=0.8*(($xxx))-.2 ;
$matrixb->range(35000,[4178]) .=0.8*(($yyy))-.2 ;
$matrixc->range(35000,[4178]) .=0.8*((-$zzz))-.2 ;
$colora->range(35000,[4178]) .= $r ;
$colorb->range(35000,[4178]) .= $g ;
$colorc->range(35000,[4178]) .= $b ;
$matrixa->range(40000,[4178]) .=0.8*((-$xxx))-.2 ;
$matrixb->range(40000,[4178]) .=0.8*(($yyy))-.2 ;
$matrixc->range(40000,[4178]) .=0.8*(($zzz))-.2 ;
$colora->range(40000,[4178]) .= $r ;
$colorb->range(40000,[4178]) .= $g ;
$colorc->range(40000,[4178]) .= $b ;
$matrixa->range(45000,[4178]) .=(($xxxx))-.2 ;
$matrixb->range(45000,[4178]) .=(($yyyy))-.2 ;
$matrixc->range(45000,[4178]) .=(($zzzz))-.2 ;
$colora->range(45000,[4178]) .= $r ;
$colorb->range(45000,[4178]) .= $g ;
$colorc->range(45000,[4178]) .= $b ;
$matrixa->range(50000,[4178]) .=((-$xxxx))-.2 ;
$matrixb->range(50000,[4178]) .=((-$yyyy))-.2 ;
$matrixc->range(50000,[4178]) .=((-$zzzz))-.2 ;
$colora->range(50000,[4178]) .= $r ;
$colorb->range(50000,[4178]) .= $g ;
$colorc->range(50000,[4178]) .= $b ;
$matrixa->range(55000,[4178]) .=(($zzzz))-.2 ;
$matrixb->range(55000,[4178]) .=(($xxxx))-.2 ;
$matrixc->range(55000,[4178]) .=(($yyyy))-.2 ;
$colora->range(55000,[4178]) .= $r ;
$colorb->range(55000,[4178]) .= $g ;
$colorc->range(55000,[4178]) .= $b ;
$matrixa->range(60000,[4178]) .=((-$zzzz))-.2 ;
$matrixb->range(60000,[4178]) .=((-$xxxx))-.2 ;
$matrixc->range(60000,[4178]) .=((-$yyyy))-.2 ;
$colora->range(60000,[4178]) .= $r ;
$colorb->range(60000,[4178]) .= $g ;
$colorc->range(60000,[4178]) .= $b ;
#
$matrixa->range(65000,[4178]) .=(($yyyy))-.2 ;
$matrixb->range(65000,[4178]) .=(($zzzz))-.2 ;
$matrixc->range(65000,[4178]) .=(($xxxx))-.2 ;
$colora->range(65000,[4178]) .= $r ;
$colorb->range(65000,[4178]) .= $g ;
$colorc->range(65000,[4178]) .= $b ;
$matrixa->range(70000,[4178]) .=((-$yyyy))-.2 ;
$matrixb->range(70000,[4178]) .=((-$zzzz))-.2 ;
$matrixc->range(70000,[4178]) .=((-$xxxx))-.2 ;
$colora->range(70000,[4178]) .= $r ;
$colorb->range(70000,[4178]) .= $g ;
$colorc->range(70000,[4178]) .= $b ;
# $matrixa=rotate($matrixa,$dd);
#$matrixb=rotate($matrixb,$dd);
#$matrixc=rotate($matrixc,$dd);
+points3d[$matrixa,$matrixb,$matrixc],
[$colora,$colorb,$colorc];#{PointSize=>1};
}} #}
On Sat, Oct 14, 2023 at 10:05 PM Luis Mochan <[email protected]> wrote:
> This worked for me to generate x-z d orbitals. The other planes are
> similar.
> I simply applied 4 different 45 degree rotations to your points and
> plotted them all together. I added two additional points to fix the scale.
>
> ##################################################
> use PDL;
> use PDL::Complex;
> use PDL::Graphics::TriD;
> use PDL::Math;
> my $c = 10; ## speed
> my $Rotxz=pdl([[1/sqrt 2, 0, -1/sqrt 2],[0,1,0], [1/sqrt 2, 0, 1/sqrt 2]]);
> nokeeptwiddling3d;
> while(1){
> for my $phase(-360..360) { ## 360
> my $photons = 4178; ### [Density] 2444 4178
> my $t=rvals(zeros($photons));
> my $cz=$c; # -1**$t*$c
> my $cy=sin($t*$c);
> my $cx=sin($t)*$c;
> my $w=$cz-$cy-$cx;
> my $color=(pdl[my $r=cos($cy+$c+$cz), my $g=sin($w), my
> $b=cos($w)])->mv(-1,0);
> my $i=($cz-$cx-$cy);
> my $q=$c*($i*$phase);
> my $R = $b*sin($b);
> my $phi = $r*$q;
> my $theta = $g*cos($g);
> my $points=($R*pdl[sin($theta)*cos($phi),
> sin($phi)*sin($theta),cos($theta)]);
> my $allpoints=pdl(
> $Rotxz x $points, $Rotxz->transpose x $points, -$Rotxz x
> $points, -$Rotxz->transpose x $points
> )->mv(1,0);
> points3d(pdl[[1,1,1],[-1,-1,-1]]);
> hold3d();
> points3d($allpoints, $color->dummy(2));
> release3d();
> }
> }
>
>
> On Sat, Oct 14, 2023 at 06:01:34PM -0700, Mark NanoNebulas wrote:
> > i found out how to move the point in the y axis here
> > $dd++;
> > $xxx = $xx*cos($yy)*sin($zz)+sin($xx); ### cos change the spin of the
> > electron here
> > $yyy = $xx*sin($yy)*sin($zz)+sin($xx+$dd); ### sin
> > $zzz = $xx*cos($zz); ### cos
> >
> > this seems to work but can it make all the d orbitals i need ???
> >
> > -Mark Baker
> >
> >
> > On Sat, Oct 14, 2023 at 7:18 AM Luis Mochan <[email protected]> wrote:
> >
> > > Hi,
> > > I didn't quite understand the code. I simplified it a bit, removed
> > > many noop instructions, changed the speed, negated the twiddling and
> > > the result looks like a nice lobe of a p orbital, made up of points
> > > along some spiral, rotating about its axis. Is this the rotation you
> > > want or do you want to rotate the symmetry axis from the z direction
> to an
> > > arbitrary direction? You could apply a 3x3 rotation matrix to the
> > > $points array in the code below. If you want a point to remain fixed,
> > > first translate it to the origin, the rotate, and then rotate back.
> > > Regards,
> > > Luis
> > > ----------------
> > > ##################################################
> > > use PDL;
> > > use PDL::Complex;
> > > use PDL::Graphics::TriD;
> > > use PDL::Math;
> > > nokeeptwiddling3d;
> > > my $c = 10; ## speed
> > > while(1){
> > > for my $phase(-360..360) { ## 360
> > > my $photons = 4178; ### [Density] 2444 4178
> > > my $t=rvals(zeros($photons));
> > > my $cz=$c; # -1**$t*$c
> > > my $cy=sin($t*$c);
> > > my $cx=sin($t)*$c;
> > > my $w=$cz-$cy-$cx;
> > > my $color=(pdl[my $r=cos($cy+$c+$cz), my $g=sin($w), my
> > > $b=cos($w)])->mv(-1,0);
> > > my $i=($cz-$cx-$cy);
> > > my $q=$c*($i*$phase);
> > > my $R = $b*sin($b);
> > > my $phi = $r*$q;
> > > my $theta = $g*cos($g);
> > > my $points=($R*pdl[sin($theta)*cos($phi),
> > > sin($phi)*sin($theta),cos($theta)])->mv(-1,0);
> > > points3d $points,$color;
> > > }
> > > }
> > >
> > >
> > >
> > > On Fri, Oct 13, 2023 at 10:36:17AM -0700, Mark NanoNebulas wrote:
> > > > Hi im trying to rotate this obital so that i can place them all over
> in
> > > > balanced arrangements of orbs like the chemistry book says but i dont
> > > know
> > > > how to rotate a matrix in all directions, can anybody help
> > > > heres the code
> > > >
> > > > ##################################################
> > > > use PDL;
> > > > use PDL::Complex;
> > > > use PDL::Graphics::TriD;
> > > > use PDL::Math; keeptwiddling3d;
> > > > $PDL::BIGPDL=1;
> > > > ## remember this can crash the computer if you dont have enough RAM
> and
> > > > swap in linux or pagefile in windows
> > > >
> > > >
> > > >
> > > > for (;;){
> > > > $c = (400) ; ## speed
> > > > for $phase(-360..360) { ## 360
> > > > $phases = $phase*0.0000001;
> > > > $frequency = ($c**-1);
> > > > $n= (6.28*$c*$frequency+($phases));
> > > >
> > > > $photons = 4178; ### [Density] 2444 4178
> > > >
> > > >
> > > > $t=rvals(exp(zeros($photons)));
> > > > $cz=-1**$t*$c; # -1**$t*$c
> > > > $cy=-1**sin($t*$c); #-1**$c*sin($t*$c)
> > > > $cx=-1**$c*sin(rvals($t))*$c;
> > > #-1**$c*bessj0(rvals($t,{Centre=>[0]}))*$c;
> > > >
> > > >
> > > > $w=$cz-$cy-$cx;
> > > > $g=sin($w); #sin
> > > > $r=cos($cy+$c+$cz); #cos
> > > > $b=cos($w); #cos
> > > > $i=($cz-$cx-$cy);
> > > > $q=$c*($i*$n);
> > > > $xx = $b*sin($b); ###
> > > > $yy = $r*($q); ###
> > > > $zz = $g*cos($g); ###
> > > >
> > > > $xxx = $xx*cos($yy)*sin($zz); ###
> > > > $yyy = $xx*sin($yy)*sin($zz); ###
> > > > $zzz = $xx*cos($zz);
> > > >
> > > > points3d[$xxx,$yyy,$zzz],[$r,$g,$b];
> > > >
> > > > ##########################################################
> > > >
> > > > if i can get this orbital to rotate in all directions, then i can
> > > represent
> > > > atoms
> > > > better cause they are balanced by the number of electrons so the orbs
> > > > repeal each other, please any help would be appreciated !!!
> > > >
> > > > Best,
> > > > -Mark Baker
> > >
> > >
> > > > _______________________________________________
> > > > pdl-general mailing list
> > > > [email protected]
> > > > https://lists.sourceforge.net/lists/listinfo/pdl-general
> > >
> > >
> > > --
> > >
> > > o
> > > W. Luis Mochán, | tel:(52)(777)329-1734 /<(*)
> > > Instituto de Ciencias Físicas, UNAM | fax:(52)(777)317-5388 `>/
> /\
> > > Av. Universidad s/n CP 62210 |
> (*)/\/ \
> > > Cuernavaca, Morelos, México | [email protected] /\_/\__/
> > > GPG: 791EB9EB, C949 3F81 6D9B 1191 9A16 C2DF 5F0A C52B 791E B9EB
> > >
> > >
> > > _______________________________________________
> > > pdl-general mailing list
> > > [email protected]
> > > https://lists.sourceforge.net/lists/listinfo/pdl-general
> > >
>
>
> > _______________________________________________
> > pdl-general mailing list
> > [email protected]
> > https://lists.sourceforge.net/lists/listinfo/pdl-general
>
>
> --
>
> o
> W. Luis Mochán, | tel:(52)(777)329-1734 /<(*)
> Instituto de Ciencias Físicas, UNAM | fax:(52)(777)317-5388 `>/ /\
> Av. Universidad s/n CP 62210 | (*)/\/ \
> Cuernavaca, Morelos, México | [email protected] /\_/\__/
> GPG: 791EB9EB, C949 3F81 6D9B 1191 9A16 C2DF 5F0A C52B 791E B9EB
>
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