That's not as much an issue these days as they're typically using 
integrated RAMDAC's for both outputs now, rather than using a cheap 
external RAMDAC for the second output.

-Adam


Markus Maurer wrote:
> Hi John
> while I agree with what you write about the excellent 2D/3D performance of
> recent Nvidia and ATI cards, their video signal especially on the secondary
> port is very poor and gets even poorer . The only manufacturer that has good
> results signal wise in that price range was and is Matrox and their multi
> monitor software is among the best as well. Just don't try to play games or
> run open-gl and other 3D apps with it.
> greetings
> Markus
> 
> 
> -----Original Message-----
> From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of
> John Francis
> Sent: Friday, December 08, 2006 8:43 PM
> To: Pentax-Discuss Mail List
> Subject: Re: Computer Problems
> 
> 
> On Fri, Dec 08, 2006 at 12:58:50PM -0600, William Robb wrote:
>> ----- Original Message -----
>> From: "Bob Shell"
>> Subject: Re: Computer Problems
>>
>>
>>> Speaking of which, what video cards do you folks favor?   I need to
>>> put together a Windows box for video editing, so I know I need a fast
>>> processor and plenty of RAM, but I know zip about video cards.  Oh,
>>> and I need to build this super cheap, too.
>> I'll second the vote for Matrox. Noritsu uses them in their printer
>> workstations.
>> The NVidea ones seem to do allright for a lower priced card.
>>
>> William Robb
> 
> The latest generation of nVidia cards do a little more than "allright".
> 
> These things make dual-core or quad-core processors look like antiques.
> They have 128 floating-point processors on the chip, together with all
> sorts of switches, buses, interconnects, etc.  And you can even write
> your own programs to make use of those processors, if you are brave
> enough.  There's enough processing power there to perform a 36 by 36
> filter kernel (such as the best quality sampling in PT assembler) at
> HDTV rates - 2MP at 60Hz.  To perform Bayer interpolation, auto levels,
> etc. on a 10MP RAW image would take at most a few milliseconds (or, more
> practically, allow far more sophisticated reconstruction algorithms than
> the fairly limited ones being used today).  They even have native sRGB
> support built in to the hardware.
> 
> I suspect we'll see a future version of Lightroom that implements the
> processing pipe as a GPGPU instruction stream, and will go directly
> from your RAW images to the final output at real-time speeds.
> 
> 
> --
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> 


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