>Well, hypothetically. But all the interesting cases that have been worked 
>out have noncommunication as a condition, so far as I know.

>jks

I don't know where you're getting this from, unless you mean something
radically different by "communication" from what I think you mean.  You can
have as much communication as you like in a one-shot or finite Prisoner's
Dilemma and it doesn't change the analysis at all, because "talk is cheap"
-- you can't credibly commit to keep your word.  Credibility and signalling
is one of the biggest bits of game theory.

dd


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