>Well, hypothetically. But all the interesting cases that have been worked >out have noncommunication as a condition, so far as I know.
>jks I don't know where you're getting this from, unless you mean something radically different by "communication" from what I think you mean. You can have as much communication as you like in a one-shot or finite Prisoner's Dilemma and it doesn't change the analysis at all, because "talk is cheap" -- you can't credibly commit to keep your word. Credibility and signalling is one of the biggest bits of game theory. dd ___________________________________________________ Email Disclaimer This communication is for the attention of the named recipient only and should not be passed on to any other person. Information relating to any company or security, is for information purposes only and should not be interpreted as a solicitation or offer to buy or sell any security. The information on which this communication is based has been obtained from sources we believe to be reliable, but we do not guarantee its accuracy or completeness. All expressions of opinion are subject to change without notice. All e-mail messages, and associated attachments, are subject to interception and monitoring for lawful business purposes. ___________________________________________________