I don't want to pick nits here, but it does seem that using Hofstadter (
'genius' capital notwithstanding) doesn't quite address the limitations
(as Doyle hinted at) of language as a form of (prison-house)
information, since we get into further problems when concepts of
super-rationality imply a sub-rationality that is ( or isn't )
irrationality (and where sub-optimality is not the same as
sub-rationality). The hint to this is whether Hofstadter's version of
Kant can include issues of practical reason for the PD; an example of
this would be issues of asymmetric information which (as exchanged
linguistic signs) can complicate the IPD and make the closed bag "leaky"
before, during, and after its exchange. I agree with Ken's point, but
don't think that the actual solution is necessarily rational for the
same Kantian reasons. As with my earlier post regarding common-pool
resources, historically contingent or situated spatio-temporal actions
complicate GT models to the point where they become first steps in a
longer, more critical explanatory process.

Ann

------------------
Subject:
PD simplified
From:
ken hanly <[EMAIL PROTECTED]>
Date:
Mon, 6 Aug 2007 21:44:52 -0700

The Game
Tucker began with a little story, like this: two
burglars, Bob and Al, are captured near the scene of a
burglary and are given the "third degree" separately
by the police. Each has to choose whether or not to
confess and implicate the other. If neither man
confesses, then both will serve one year on a charge
of carrying a concealed weapon. If each confesses and
implicates the other, both will go to prison for 10
years. However, if one burglar confesses and
implicates the other, and the other burglar does not
confess, the one who has collaborated with the police
will go free, while the other burglar will go to
prison for 20 years on the maximum charge.

The strategies in this case are: confess or don't
confess. The payoffs (penalties, actually) are the
sentences served. We can express all this compactly in
a "payoff table" of a kind that has become pretty
standard in game theory. Here is the payoff table for
the Prisoners' Dilemma game:

Table 3-1

 Al

 confess don't
Bob confess 10,10 0,20
don't 20,0 1,1




The table is read like this: Each prisoner chooses one
of the two strategies. In effect, Al chooses a column
and Bob chooses a row. The two numbers in each cell
tell the outcomes for the two prisoners when the
corresponding pair of strategies is chosen. The number
to the left of the comma tells the payoff to the
person who chooses the rows (Bob) while the number to
the right of the column tells the payoff to the person
who chooses the columns (Al). Thus (reading down the
first column) if they both confess, each gets 10
years, but if Al confesses and Bob does not, Bob gets
20 and Al goes free.

So: how to solve this game? What strategies are
"rational" if both men want to minimize the time they
spend in jail? Al might reason as follows: "Two things
can happen: Bob can confess or Bob can keep quiet.
Suppose Bob confesses. Then I get 20 years if I don't
confess, 10 years if I do, so in that case it's best
to confess. On the other hand, if Bob doesn't confess,
and I don't either, I get a year; but in that case, if
I confess I can go free. Either way, it's best if I
confess. Therefore, I'll confess."

But Bob can and presumably will reason in the same way
-- so that they both confess and go to prison for 10
years each. Yet, if they had acted "irrationally," and
kept quiet, they each could have gotten off with one
year each.



Dominant Strategies
What has happened here is that the two prisoners have
fallen into something called a "dominant strategy
equilibrium."

DEFINITION Dominant Strategy: Let an individual player
in a game evaluate separately each of the strategy
combinations he may face, and, for each combination,
choose from his own strategies the one that gives the
best payoff. If the same strategy is chosen for each
of the different combinations of strategies the player
might face, that strategy is called a "dominant
strategy" for that player in that game.

This is typical of the standard conclusion to describe
the strategy that would result in a lesser time for
each player as "irrational". My point is simply that
it is not the strategy that would give them the least
time in jail and therefore it is not rational. The
conclusion contradicts the definition of
rational--choosing the strategy that would give the
least time in jail.
 Now you may object that this ignores the two cells
where choices are opposite but that is another issue.
(As Hofstadter notes the symmetry ensures that both
will chose the same strategy or as in mine and other
arguments there is a two stage reasoning process the
first arriving at the standard strategy and the second
rejecting it as not Pareto optimal, leading to
adoption of co-operation.)

Anyway I hope this clears up my point. It is not that
some definition of rational is contradictory it is
that the traditional solution of the dilemma is not
rational according to the standard definition because
it does not lead to the least time served for the
players. The actual solution is rational. For some
reason that I dont fathom Hosfstadter wants to
distinguish rationality from super-rationality and
call the standard solution rational but his super-rational.

Blog:  http://kenthink7.blogspot.com/index.html
Blog:  http://kencan7.blogspot.com/index.html

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