me: >>BTW, if this story is revealing, that indicates (once again) that game theory can say something about the world, as long as we don't obsess with equilibrium situations (Nash or otherwise).<<
Gil Skillman wrote: > I would have rather said "game theory can say something about the world, so long as we are careful about specifying the context within which equilibrium might arise." ... Equilibrium is, of itself, not all that restrictive an idea (equilibria can evolve continually, for example); it just provides a focal point for analysis.< Note my use of the word "obsess" above. There was a reason I used that word; I did not choose it randomly. The problem with received economic theory does not arise form the concept of equilibrium _per se_. Instead, the problem arises from the concept's reification (its treatment as being real somehow) and its becoming the sole center of all theoretical attention. This practice fits well with their over-use of mathematics as an idealized representation of the world. (Note that it's not just the neoclassicals who fall for this trap; Neo-Ricardians do, too.) It should be stressed that the attainment of equilibrium is a _special case_, not the general rule. But just because it's a special case does not mean that it's totally irrelevant. For example, consider the tendency toward the achievement of equilibrium that was central to Ricardo & Marx: the idea that the rates of profit in different sectors tend toward equality. If, for example, we want to understand the relationship between prices and values (often misnamed the "transformation problem"), we need to have some notion of how this relationship would look if the tendency toward equalization of profit rates were totally realized. (We should always talk about equilibrium using the subjunctive voice, though it's hard to stick to this rule. Grammar is already too hard.) Because of its lack in this department, a lot of the ideas presented by Drewk _et al_ are inadequate, lacking general applicability. That is, the fact that (some of?) Drewk's models don't work in an equilibrium situation is a severe weakness for them. Drewk and his colleagues seem to have produced some nonsense by rejecting the notion of equilibrium completely. They seem to have produced a mirror-image of the neo-Ricardian theory, in which equilibrium always applies. (However, note that I am not an expert on this debate. Drewk's school may be able to convince me that I'm wrong.) Though the concept of equilibrium can be useful at times, people interested in understanding the real world -- rather than dwelling on the logical limitations of Drewk's school of thought and the purely logical level of analysis -- need to be conscious of the counter-tendencies that also exist in the world as we know it. Capitalist markets involve irregular endogenously-generated technological change, efforts to attain monopoly, and rent-seeking, which irregularly disrupts any equilibria attained or counteracts movements toward equilibrium. The real world that we see in front of us is _not_ a system that moves toward equilibrium. Instead, it a product of the combination (the resultant?) of both movements toward equilibrium and endogenous shocks that move markets away from equilibrium. (Somewhat similarly, the orbit of the Moon is the result of the combination of its movement toward equilibrium (crashing into the Earth) and its inertia (moving in a roughly straight line away from the Earth, a path inherited from history.) The concept of equilibrium makes the most sense in an isolated competitive & static market, where supply and demand tend to equalize when the market is left alone (or if monopoly prevails, where the firm determines its profit-maximizing price and quantity). But it would be a mistake to generalize from that situation to all markets. For example, oligopolistic rivalry produces dynamic results, continually changing markets, with new product differentiation, new advertising campaigns, etc. Further, the idea of equilibrium covers a multiple of concepts. It includes not only the silly neoclassical notion of steady-state growth with an aggregate production function (and with saving determining investment!) but also the knife-edge equilibrium seen in Marx's reproduction schemes and Harrod's model of growth. In the latter case, for clarity's sake, we should re-name "equilibrium conditions" as "conditions needed for harmonious growth." Or we might nod to Leijonjufvud and Clower, and so refer to _notional_ equilibrium. We should also note the various real-world forces disrupting this harmony when or before it is achieved (i.e., endogenous forces driving the economy into crisis) and those that encourage recovery from crisis (e.g., rising unemployment, which depresses wages and spurs profits to rise). We should also note the fact that the economy may have more than one equilibrium at any one time. (For example, the late Joan Robinson pointed to different kinds of growth paths, golden, leaden, tin, uranium, etc.) People who study psychology and physics for a living do not use the concept of equilibrium much if at all. On the other hand, chemists use the concept a lot. That suggests that we should be very careful. We should not presume that equilibrium concepts should be applied in all contexts. That is, it would be wrong to make the _a priori_ assumption that all of the world analyzed by economists fits the chemist's world-view and not the psychologist's or physicist's. All this says that even though the equilibrium concept "provides a focal point for analysis," it would be a mistake to focus too much on it. To obsess on equilibrium situations would be to imitate the drunk who searches for his car keys where the light is good rather than near where he actually lost his keys. Our focus should not be on abstract concepts but on trying to understand the world. In the middle of the quote above (where the ellipsis is), Gil writes: > Without some notion of equilibrium, anything feasible can happen in any given setting, and if that's all you can say, then game theory -- or any other positive social theory, for that matter -- doesn't have anything useful to say about the world. < The fact is that in a prisoner's dilemma game, when actually enacted in a lab, does produce a lot of results that don't fit with equilibrium theories. The equilibrium theories do say something. But our focus should be on the actual results, rather than on forcing the world into the equilibrium rubric. The equilibrium theory is something that should be tested empirically rather than being treated as _a priori_ true. (Calling Dr. Popper! STAT!) Even without the concept of equilibrium, I think game theory does have something useful to say about the world. It can represent some of the situations -- dilemmas -- that people find themselves in, the various options they have, and the results of their decisions. Sure, it makes game theory be a lot like the many 2 x 2 boxes that you often see in sociology books, but if our focus is on the real world of sentient creatures living in society, that may be as good as it gets. People are ornery, as Freud once said (not!). We may not be able to fit the world into the equilibrium strait-jacket. It's good to know if that's so or not rather than making the presumption that it fits there. I like a theory with a clear prediction, but it's important to realize that the world outside our skulls does not correspond exactly to the imaginary world within it. What about other positive social theory? an old hairy German guy once developed one of these. He posited the idea that the forces of production (technology, the human ability to produce use-values, etc.) develops over time, changing in both quantitative and qualitative ways. (It's not just that we can produce more, but that the products and processes used to produce them differ over time.) On the other hand, the institutions that people create to try to organize the economy and society (the relations of production) also develop over time, changing in small and large ways. To a large extent, the development of the forces of production depends on the relations of production (as, for example, capitalists seek out only those technologies that promote profitability). Simultaneously, the relations of production reflect the forces of production (as, for example, the application of a new method of combining material inputs requires new ways of getting workers to work together). The idea of equilibrium can show up here: there is notional harmony that might (in theory) occur, where the forces and relations of production mesh _perfectly_, so that the social system attains equilibrium, perhaps even a dynamic equilibrium. (Paul Baran developed this kind of theory, in his POLITICAL ECONOMY OF GROWTH.) But I think that Marx was right to eschew the orthodox economist's obsession with equilibrium to instead emphasize the normality of the _uneven development_ of the forces and relations. He was right to emphasize what Mrs. Robinson (here's to you!) called "historical time" rather than being stuck with the idealized "logical time" of current economic theory. (I don't think he even chose between these two, however, since he started as a dynamic thinker, following Hegel, rather than with static and abstract world-view. Lucky guy.) The forces and relations can get out of sync with each other, encouraging crises, class struggle, and changes in institutions. This complicated result implies that we could move toward other, distinctly different, combinations of forces and relations. More than one equilibrium (as it were) might be achieved from this mess. This indicates a role for active human agency in determining the actual results, where people are not simply results of economic forces but creators of different conditions. I think that this theory says a lot about the world without being stuck on the Procrustean bed created by obsession with equilibrium thinking. If we lower the level of abstraction a few notches, stirring in a bit of over-determination, it can even help us understand current social and political events. We may not be able make very concrete _predictions_ about what's will go on in the future, but that's because of the nature of the future in the real world: it's uncertain. >And while I'm at it, a couple of observations about the repeated PD problem for what they're worth: Trigger strategies, or more generally "optimal penal codes," if credible, turn the supergame corresponding to the indefinitely repeated PD game into a coordination game. So do norms of reciprocating behavior.< As I noted from the start, I wasn't talking about repeated games. But I was talking about the state using its power -- backed by norms of accepting property rights and the like -- converting a "game" into a non-PD situation. > Laws and states don't solve prisoners' dilemma problems of themselves--after > all, laws can be broken and state actors often don't do what they're > "supposed" to do--they just change the context within which prisoners' > dilemmas are played... < Right. That's one reason why we need a dynamic social theory rather than obsessing on PD and other such games. As usual, the empirical deserves more attention than the purely theoretical. > A characteristic feature of coordination games is that they have multiple, > Pareto-rankable equilibria.< Can't they also have equally-ranked equilibria, as with the so-called "war between the sexes" game? BTW, I notice that game theorists often point to the existence of multiple equilibria and throw up their hands. They seem upset by the fact that equilibrium isn't unique and then look for ways to make it unique (trembles and all that: see the Hargreaves Heap & Varoufakis book on game theory). Why? In the case of the "war between the sexes," why can't the Ma and Pa get together and _talk_ in order to decide which equilibrium result to choose? Maybe they could choose to alternate between the two equilibria. That is, Ma and Pa might change the rules of the game. > You could get the cooperative outcome, or you could get cruddier outcomes, > all the way down to perpetual mutual "defection" or the "war of all against > all" [posited by Hobbes]. Thus it might be that the ultimate social > problem, once you get past the Hobbesian state of nature, is most > appropriately represented by a coordination game.< I don't get this. You seem to be saying that the ultimate social problem is the Hobbesian state of nature (which might be seen as an extension of the PD game). But then the issue is not the basic need for cooperation (avoiding mutual defection) but instead coordination (the choice among different non-defection equilibria). Or maybe you're using these two C words differently than I. -- Jim Devine / "The radios blare muzak and newzak, diseases are cured every day / the worst disease is to be unwanted, to be used up, and cast away." -- Peter Case ("Poor Old Tom").