On Fri, 2006-09-29 at 08:48, Eero Tamminen wrote:
> AFAIK composited windows have a double buffer (i.e. large
> OpenGL texture) at the X server side which needs to be re-created each
> time the window size changes (in addition to buffering that is done to
> get flicker-free drawing at the X client side).
IIRC this continuous reallocation at resize time is a known problem,
X-side. I don't remember a consensus appeared on that subject.
Xav
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