If the Win32::GUI::Constant package is a XS/C code we'll be able to come up with various algorithms that compress the text strings meaning the resulting dll could be relatively small.

But that imports the name into the current package, which is true namespace clutter, and using bare-name constants from the current package don't reflect the origin of the constant, and using the fully-qualified name anyway to reflectt the origin of the constant is extremely long.

I think that's what Win32::GUI does now, it pollutes each name space if Win32::GUI () is used - hence I was loosing around 100k per package.

So if all this could be achieved with Win32::GUI::Constant, why could it not be achieved with Win32::GUI directly?

The advantage of having a separate package/dll is that if you dont want to use it, you dont have to - this could become an important issue if the constant code becomes large (especally if it's generated automatically via the headers).

Importing exactly the constants used (per your first example) into the local namespace would (I guess) allow the performance speedup of inlined constants, which May may like.

I think so too - but I'm not 100% sure:)

Cheers,

jez.



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