On 27 Jun 2001, at 1:58, Johan Lindstrom wrote:
> This is where you call DoEvents() to give the GUI a chance to handle
> messages and respond to user interaction every once in a while. Do
> this "as often as possible" to give the impression that the GUI is
> always listening to user interaction.
So are you suggesting soemthing like this?
sub SomeButton_Click
{
# first part of long piece of code
Win32::GUI::DoEvents;
# second part of long piece of code
Win32::GUI::DoEvents;
# third part of long piece of code
Win32::GUI::DoEvents;
# fourth part of long piece of code
}
> BTW, most of this has been said before a few times. Browse the
> archives for more info.
I would, but they haven't been working for a long time (for example,
a search on 'Win32::GUI' returns nothing (even tried searching on
each part separately, and without capitalization, etc.), even though
I'm fairly confident that that term is somewhere in one of the posts.