>In a very busy loop, I keep calling
> return -1 if Win32::GUI::DoEvents () < 0;
Harald, I profess to know nothing, but I use a tight, infinite
while loop that calls "gui_listen" each iteration. gui_listen is just:
sub gui_listen {
# anyone there?
Win32::GUI::PeekMessage(0,0,0);
Win32::GUI::DoEvents();
return 1;
}
I also have gui_listen's sprinkled throughout various other timely-ish
functions so, ultimately, gui_listen is called at the minimum of once per
iteration, with a max of about three or four times. I've yet to see crashes
like you're having.
I doubt this helps, but :) ...
--
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