[EMAIL PROTECTED] wrote:
Any way to trap control key and function key entries without a dialog window? I'd like to be able to associate functions to keys so that someone can invoke a function by pressing a key, primariliy for debugging. I don't want a submenu.
You should investigate Win32::GUI::AcceleratorTable class or look at using the Win32::GUI::Hook() function to catch WM_KEYDOWN
Any way of detecting when a window needs to be invalidated?
Not sure I understand you. The system automatically invalidates parts of the client window that need redrawing, or your program can invalidate parts that it knows need redrawing. Invalidated regions are re-drawn the next time the window processes a WM_PAINT message - but all this happens in the background. If you can provide a better idea of what you are trying to do (and what doesn't work for you) then we may be able to point you in the right direction.
Regards, Rob.