my gui script creates checkbox (along with some other lables and buttons), when
certain tasks are done, more checkboxes (with same name) are created, this
creates many unnecessary reference/handle in memory and sometime hangs or
crash... how to destroy gui object created after certain task is done, before
program exit? thanks
[...]
#create checkbox for each option...
foreach my $index (0..Win32::GUI::Combobox::Count($optionID)-1) {
my $objName = "$optionID\_$index";
my $string = Win32::GUI::Combobox::GetString($optionID, $index);
$MainWin->AddCheckbox (
-name => $objName,
-text => $string,
-left => 120 + 110 * $x_offset,
-top => $y_pos,
-width => 100,
-height => 18,
);
[...]
### not sure how to destory, just hiding previously created checkbox/stuff
foreach my $key (keys %$MainWin) {
if ($key =~ /^(Tab$sel\_.+)$/) {
$MainWin->$key->Hide();
$MainWin->$key->Disable();
$MainWin->$key->Resize(0,0);
undef $key;
-1;
} elsif ($key !~ /^-/) {
}
}
[...]
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